The Elaborate, Dying Art of Hustling for Money at Dave and Buster's
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It was really interesting and I was actually able to build up a bankroll that I learned to play poker with, and then played poker to put myself through graduate school. (Poker is always plus EV if you are at the right table for the right amount of time)
But, wow, was there ever a lot of grinding. People putting in 24+ hour long sessions playing video poker during specials, people counting cards for hours to push small edges with an amount of variance that would kill the average person's emotions, etc.
Internet casinos changed the game a little bit because the really serious people went towards automating play and establishing many fake identities to claim new player bonuses with, my first exposure to people running many computers through multiple VPNs, etc which to me started to push the line away from advantage play and towards criminal activity.
But, often times the online casinos were just as shady. More than once a fabulous bonus was offered, the casino stayed open for a few weeks, and then magically while they were "processing withdrawals" they just disappeared off the face of the earth.
As they said, "A hard way to make an easy living"
Arcade games aren't controlled by a gaming commission like slot machines. There's nothing to stop one of the engineers who works on the machine from putting in a tell for themself and then exploiting it after work.
They're located close to and serve as a really natural extension of a typical craft brewery scene, where people bring their kids and dogs to the breweries for the day and eat/drink/hangout for hours. Having games around just gives you a reason to stay longer, now there's something for kids to do and it's not purely an alcohol consumption event.
It's not like D&B where you're on the hunt to win tickets and prizes, they're actually focused on stocking games that are fun. Who wants to hang out and play legal gambling simulator 2019 when you have all the classics and name-brand modern stuff to choose from. Playing NFL Blitz 2000 is a shitload of fun and I'm willing to blow a lot of quarters proving to my mates I'm the undisputed champ. Same with DDR/Mortal Kombat/Crazy Taxi/Pinball/Skiball and all the other stuff they stock. Nothing like the games mentioned in this article.
It's you. The heyday for arcades was in the early 1980s. Every corner drug store had a game or two. Every bowling alley had a room full of games. The local ice cream shop had a few table-top games, as did the local movie theater. They were everywhere. Sometimes we'd decide where to go based on which games were where. Going to a big arcade was a thing too, but today they are the only place left that has these tihngs.
BTW, this whole thing reminds me that I won big at Dave & Busters recently and I need to go back and see if that's reproducible. Big ticket prize seemed easy to get once I played with the right goal in mind.
I knew a man who made a living at the slots in Vegas before everything was computerized, with a small team of guys who watched the machines, and knew when to play them.
When I was younger, there was one mechanical game you'd find in arcades, again, before it all was computerized, that I had gotten good at. I'd win the jackpot every time, within $5.00 of play. I recall finding it in the back corner of an Arcade, again in Vegas, in the mid-90s. Nobody ever played it, apparently, because the jackpot was huge. 5 dollars later, and the people who worked there were handing me rolls of tickets. But that is the last time I ever saw it.
Now, with everything computerized, it does feel less interesting to me. You aren't just using skills and competing with physics. You are competing with software that is affecting the outcome. Even on the games that look mechanical, their parts can have adjustments made to their speeds and motion that means you have some loss of control.
At the end of the day, though, these games are supposed to be about entertainment. You spend some money, you have some fun, get a prize or two, the business makes some money and everyone gets to keep doing it.
Mark Rober covered this in a pretty decent YouTube video: https://www.youtube.com/watch?v=vXBfwgwT1nQ
I think the place in Vegas was the arcade in New York, New York. I don't even know if that still exists, it has been so long.
In any case the point here is that variance is brutal when you're talking about edges that come from rare events. But if you enjoy playing the games, then knowing you're doing so at an edge is even more enjoyable. And it's also a fun little thing to work out on your own for those that enjoy math.
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This is all an aside on "slot experts" and other mathematical games of chance. I've no idea about coin pushing stuff or advantage in those sort of games.
Three or four times I have spent an hour at a Sam's Town full pay deuces wild video poker machine, where you wager $0.50 per hand and your expected value is $100.76 per $100 wagered. This works out to like $5/hr with perfect play at a moderate pace. This earning rate is one of the least bad outcomes at the casino -- you'd be spending $10/hr on average at a cheap, slow craps table playing the pass-line bet.
Now, if you're gambling at the casino and the game is bound to earn you money, this should be maximum fun, right? Not only do you get the thrill of seeing whether the random number generator gave you money, but also there's no real downside because if you play long enough you'll come out ahead?
Strangely that's not how it works out. There's some kind of mindset shift between negative-EV-play and positive-EV play.
When I'm losing money at craps or blackjack it's like "oh, this is fun, we're rolling the dice, we're flipping the cards, some of us will probably win a bit and some of us will lose money but we had fun."
When I'm earning money very slowly at video poker it's like, "uhh, I guess the math is interesting here but I think I have fully understood the spreadsheet and, uh, am I seriously being paid $5/hr to perfectly implement a lookup table? Could I be earning more with Mechanical Turk?".
I somehow managed to hit that rare high-variance event once (a natural royal flush, expected every 45,000 hands or so?) and have very little interest in ever playing these slow-burn +EV games again. This in turn kind of makes all gambling boring -- if the +EV stuff isn't worth it, what is the point of any of it?.
Replace "casino" with office and "game" with computer and this starts to sound a lot like a cynical take on many people's jobs.
I think part of it is the allure that the money has been "won" instead of "earned". You are "beating the system", or "sticking it to the Man"... I can't think of why else you'd subject yourself to this un-ergonomic work environment.
For people who just want to earn a living and go home it doesn't sound too bad.
But the major downside is the lack of creation. I enjoy construction as well as software development for the same reason. At the end of the day (or year perhaps...) you can see something, that did not exist before, that you have created. That just feels really good. In gaming, you can make plenty of money but you aren't really creating anything and so it ends up feeling quite empty - especially when variance is doing its thing.
Second hand smokers need not apply, first hand is what it takes to succeed. He also gets the ability to walk away whenever he needs a break, for as long as he wants. He has a captive audience who has to listen to his latest feelings on Obama or Big Foot. And a surprisingly amount of random encounters that result in sex.
He used to drive taxi, then Uber for about the same take home. But what really makes him stay with video poker is the free gifts from the Casio (swag mostly), and the ~ 100 senior citizen ladies he romantically encounters each year.
FTFY.
In some ways its better, choose your own hours. In my country, tax free earnings. Where do I sign up?
When there is a +EV game you have to follow an optimal strategy, which really kills the fun and a mistake costing you hours of work will make you miserable.
Gambling should really be for fun. Put some money on the roulette table and if you lose you lost and if you win it's enough to get some drinks or do something with the money. It's far more enjoyable to not be there expecting a positive result to begin with.
Regulars who try to make an income often seen miserable =(
Exactly. This is why I can't stand blackjack, but love craps. Craps is very little 'work' to have better odds than most other games. Plus it's social, and active (rolling dice, chatting, moving chips).
When I used to play a lot of poker I could usually do okay at a casino, but it was so boring.
Poker for example, is quite fun, more profitable and more social too. The strategy is deep but not yet perfected, so you are constantly learning. fun.
* Minimum bet size
* Maximum bet size
* Whether they'll let you change bet sizes during play
the mean time before ruin is also important
https://www.youtube.com/user/MewtwoStruckBack/videos
Some of them show that it's not all timing and tricks, these guys do seem to have good hand-eye coordination needed on a lot of the games:
Or at least "this is why arcade prizes are so shitty for kids", because adults like these are trying to game the system to make a living. They arcades have to push difficulties and lower the worth of their prizes specifically because of people like this, and they make it worse for everyone else. It's a real shame.
There was a ticket game with a light that would spin around and you won whatever it landed on. One of the lights said 'jackpot' but it was impossible to win - there was a switch inside the machine that enabled the jackpot which was always turned off. A casino would be in big trouble for something like that but arcades get a pass.
But I do think that we should discourage adults from 'winning' the prizes in kids' games.
Modeling, teaching and enforcing responsible engagement in activities that might be dangerous is teaching children good habits. Now there are certain activities that are practically impossible to do responsibly, so it's my job to ban those. I don''t see gambling as one of them. Just like I don't see video games as something to ban.
If you just ban them from doing everything that’s potentially fun, guess what they’re going to do the second you don’t have control over them...
Ask every military parent or preacher with a kid who ODs or drinks themselves halfway to death their first weekend at college.
By, for example, refraining from encouraging bad decisions?