The useful application for AI in streamed gaming seems like it would be for predicting the next 30ms to avoid input lag.
This seems gimmicky at best. Prediction has to take place on the client though - so the challenge is making it cheap.
This seems gimmicky at best. Prediction has to take place on the client though - so the challenge is making it cheap.
Predicting 2-3 frames should't beyond what we can do at least roughly. Especially for some important inputs such as turning in first person view it should basically just start moving the screen. I belive John Carmack tried some kind of rotational prediction (Not based on AI) for Oculus.