(I bought individual TNG remaster seasons as they came out specifically to support the remaster effort.)
(I bought individual TNG remaster seasons as they came out specifically to support the remaster effort.)
It means they charged at a level where sales volume times net (after variable costs) price per unit was insufficient to cover fixed costs.
But whether that's because they charged too much (variable costs for the disc sets were a small fraction of the price; it's quite possible they would make more profit with higher volume and lower price), too little (maybe the people willing to pay as much as was charged would have paid even more), or either would have worked and they priced in an unprofitable valley, or neither would have worked is speculation.
It makes sense to price high to get maximum returns from the users who must have it now, and then catch everyone else later with lower priced offerings.
It makes cultural, or creative, sense to release the footage at cost and let people remix and use it for whatever purposes.
The profit for the show was already made, it should be public domain by now.
I'd guess from a studio's POV the trade-off is between spending money updating an ancient show in the hope of making a little cash now and a little more from residuals, and making new shows which are more or less guaranteed to bring a profit.
But that aside, I'm not sure there's any way to make something like Star Trek public domain. Never mind the studio - the actors, writers, and producers will still be relying on residuals for continuing income.
And even if that weren't true - what exactly do you make public domain? You can't just hand out the original unedited film stock to anyone who asks for it. How about the scores for the music? Or the audio mix files? Or the EDL? Or the various revisions of the scripts? Props? Set carpentry - if there's any left? Wiring?
Reality: very few elements are digital files that can be copied/shared, even if you wanted to allow the public to copy/share them.
The situation is that the studio could do work on the footage to make it releasable, then sell the processed footage for profit.
The argument is that the processing of the footage makes it too expensive to do this, the studio might make a loss.
So, all the IPR, releases and such need to be in order for it to be possible to release the processed footage.
It's possible there is contractual obligation preventing release of rushes and other unfinalised footage, but it seems highly unlikely. I'd imagine the studio have rights to publish anything, thus enabling "making of" and "blooper reel" type videos.
So, if it's possible to arrange the IPR for the processed footage, then it's close to certainty that there's no IPR limitation on releasing the unprocessed footage.
Meaning finances are the only remaining issue.
Sure, the studio may not want to spend the money up front to arrange release of the footage; but that is likely to be primarily to avoid fan works based on the footage from competing with their own outputs.
>You can't just hand out the original unedited film stock to anyone who asks for it. //
You could hand it to an archive for digitisation and give them rights to sell it at cost. Or, burn it. Or leave it in a canister to degrade until it's unusable.
>How about the scores for the music? Or the audio mix files? Or the EDL? Or the various revisions of the scripts? Props? Set carpentry - if there's any left? Wiring? //
Well, IPR aside, why not. If you're paying to keep the set in storage, why not give it away and save your storage costs and get on with making new sets that are going to be used?
Primarily however, we the demos should be taking the question of what to do with unneeded IPR away from the studios. Make copyright terms shorter to match patent terms.
IAE, I can understand the reasons something upscaled is all we’re ever likely to see of DS9 or Voyager. Primarily that as soon as CGI became the dominant effects technology, the frequency of use went way up, and all those scenes would require non-trivial reconstruction.
As I noted in another comment, many of the effects artists from DS9 and Voyager have their original meshes and scene files, and some have posted insanely high resolution files on their blogs. It would be a frustrating effort to gather all of this, but arguably, CBS already owns the works in question, so compensation for retrieving these would be minimal probably, and the quality of the work done for the series was more than adequate if re-rendered in HD.