That said, it is an awesome PoC. Just not something I see being practically applicable.
That said, it is an awesome PoC. Just not something I see being practically applicable.
No, a serious (AAA) studio would not. OTOH, the platform might intend to support producers that aren't AAA studios, and whose limited pre-release resources are focussed on gameplay more than art assets, and those producers might view it very differently than AAA studios.
(different) Stylization as a medium in games isn't that explored, and the opportunity for indie devs to play with that is, IMO, really cool.
And this is just a trivial graphic filter through a neural network. A lot more can be done with AI.
True.
Actually Google is just seeing the wealth of innovation in procedural generation and in computer creativity, knowing where this is going, and just want in on the action.
And since as a cloud gaming provider, they stand to make much more money than tool vendors, their incentive is much bigger.
I have been thinking about a process where a procedurally generated template is completed by artists and subsequently used as a base for training an AI to apply to further procedural generations.
I also wonder if you can do micro style adjustments to unify artistic style, train a net on one particular artists work, the rest of the team copy the general style but use a final pass of a style transfer to make it a closer match.
It is another example of forced intrusion of DL techniques creeping into places where it is not needed in the first place.
It's possible that tech like this could offer a user-definable solution to these issues.
I doubt that was the point. IMO it is more of a palette testing tool.
Before I get downvoted, yes I do think it could be useful for prototyping and conceptualization during development, but I doubt anyone would actually ship a complete game with the entire camera view transformed by style transfer.