To a first approximation, you can not make enough money to run a studio in VR, even 5 years after DK1.
Ontario, Canada has a great system of grants for game developers, but they have basically stopped funding VR titles, because they don't make any money.
All of the people I know who went off to found VR studios are trying to survive on service work, rather than making custom IP. Either that, or working as loss-leader departments in larger companies.
It's worse than indie development, if such a thing were possible.
So ... yeah ... bring on the users while there are still some VR developers left.