DXR and Nvidia sounds way too locked-in. There should be more collaborative effort to do that through Vulkan and on all GPUs.
And Crytek released a demo last week showing real-time ray traced reflections rendered on a Vega 56. [1]
[0]: https://gpuopen.com/gaming-product/radeon-rays/ [1]: https://www.youtube.com/watch?v=1nqhkDm2_Tw
What kind of collaboration do you expect? AMD hasn't been paying a lot of attention to its GPU business the past years.
> What kind of collaboration do you expect?
Common Vulkan implementation focused on ray tracing that isn't tied to GPU (and OS naturally, since it's Vulkan).