- Full scale walk around the room support
- Touch controls (at the time the oculus was still using xbox, though I've heard their new controllers are better)
- Oculus headset intentionally leaks light through the nose
- Vive had an external facing camera (not a huge feature, but nice to have)
Has the oculus improved at all? This wasn't even considering the Vive Pro.
Overall, I just liked the Rift as a polished product better. And they have had a great track record of improving the product and dumping money into quality content.
The OG Rift has also been able to do most of that since the Touch controllers released two years ago (full scale tracking with controllers that are arguably better than the Vive wands). You can also fix the light leakage problem (if you consider it a problem) by buying a third-party faceplate (the Widemo ones have a much smaller nose gap).
But really, we are only getting closer to a new headset as time goes on. It is inevitable.
Any sense of what might be going on? A reference design for other manufacturers maybe? Judging by the small iterations between the latest developer versions of the Knuckles controllers you'd have to expect those to be released fairly soon. Seems like putting out a headset along with the controllers would make sense.
https://www.roadtovr.com/report-new-valve-vr-headset-appears...