Gamification Needs to Level Up — Here’s How
gigaom.com
gigaom.com
If you are interested to learn more, we are setting up a new Wiki for gamification discussions and the open/crowd sourcing of various game mechanics @ http://gamification.org
Just like social media it isn't a cure all it's only one small part of the bigger equation.
I see the main breakdown as being some people see gamification as making things more game like and some (myself included) see it as taking feedback elements from games and moving them into non gaming applications. There is room for intersection there, but those looking to amke everything "fun" are going to have their work cut out for them. I don't believe everything can be made to be fun - more interesting, yes, but not necessarily fun. I mean, even many games have elements that aren't fun. People don't grind in RPGs because it's fun. Achievement hunting is more about collecting than being fun. Fun is overrated. I'll take motivational over fun any day.