"C is probably still a better choice for those cases: It’s more difficult to find someone who can implement a Rust compiler than a C compiler.
But Rust seems usable in any project where C++ is a viable language."
In those old 8- and 16-bit machines all components usually ran completely synchronous for each clock tick, for instance if the video emulation runs out of sync with the CPU emulation for a tick or two, a write from the CPU to a video hardware register might not make it in time and you get garbage video output.
Modern asynchronous systems may need less (relative) host system performance for emulation, because the timing requirements between the different hardware components are much more relaxed.
I haven't written an emulator for the NES yet, but on machines like the Amstrad CPC or C64, the CPU can reprogram video hardware registers (like color palette entries) at any time, for instance in the middle of a scanline. When this is off by a tick, you get the color palette change a couple of pixels late or early.
If CPU and video chip emulation would run on different threads, they would need to sync with each other a few million times per second, that doesn't sound like a good idea. If synchronization is only needed once per scanline, or even per frame that's an option of course. Often this is good enough to run some games which didn't go too close to the metal (again this is only from my experience with home computer emulators, haven't done NES stuff yet).
Parallelizing through SIMD might be an option though (one can pack a lot of 4- or 8-bit counters into a 512-bit register).
Threading in that case would likely mean several orders of magnitude of performance degradation.
It's definitely possible to write an emulator without unsafe code. Here's a toy gameboy emulator I wrote a while ago in Rust without any unsafe code: https://github.com/simias/gb-rs
Here's a very incomplete PSX emulator with only a single unsafe (which might not even be necessary anymore, I haven't updated the code in a while): https://github.com/simias/rustation
Or are you saying that a dependency that I use happens to use unsafe code? In which case it's true but then by that definition it's effectively almost impossible to write 100% safe rust since the stdlib itself contains a non-negligible amount of unsafe code.
The times when unsafe is poorly used are when it’s being abused to ignore safety related compilation issues, like lifetimes and/or mutability. Though, even in those cases it might be ok if you’re using lower level concurrency primitives to enforce those guarantees.
unsafe does not remove all advantages of Rust, it only removes a few restrictions. It should be avoided unless necessary.
This matters because of stuff like the article; if you see the other thread, I’m pretty sure (though haven’t verified yet) that this code has UB, even though they’re using unsafe.
I suppose the reason I consider it restrictions is due to things like “in safe code you can not work with raw pointers”. That seems like a restriction to me, but I can see why saying that way is less accurate.
Regardless, I'm not even sure I'd say that memory safety is Rust's biggest advantage. It's certainly the headliner and it's critically important. But it's a really appealing package overall IMO.
fn reverse_slice<T>(slice: &mut [T]) {
let len = slice.len();
for i in 0..len / 2 {
// Unsafe swap to avoid the bounds check in safe swap.
unsafe {
let pa: *mut T = slice.get_unchecked_mut(i);
let pb: *mut T = slice.get_unchecked_mut(len - 1 - i);
std::ptr::swap_nonoverlapping(pa, pb);
}
}
}
In theory, I could use those unsafe pointers to alias the same value and cause UB. Or I could stash them somewhere that outlives the lifetime of what they're pointing to, and cause UB later on that way. So I have to audit the function carefully to avoid doing those things. But at the same time (in the absence of other broken unsafe code in the caller), this function can rely on a lot of guarantees:- The `slice` reference is guaranteed to be unique. No other code, on any thread, has read or write access to `slice` while this function is running.
- The length of `slice` is guaranteed to be correct. All of the memory it refers to has been properly initialized, and computing pointer offsets into it cannot overflow `usize` or otherwise cause UB. (This guarantee is surprisingly subtle, because it means the maximum length of a slice is `isize::MAX` rather than `usize::MAX`.)
- The type `T` is guaranteed to be safe to move. It doesn't contain any internal references to its own memory, which moving would invalidate.
All of this put together makes it possible to audit this function by itself, to make sure safe code can't use it to trigger UB.