Very realistic CGI
newscientist.com
newscientist.com
He apparently quit his job and worked fulltime for a year to create it. It is, I think, the most amazing work of art I've seen created by an artist in my lifetime. I've watched it perhaps 20 times. (Sorry for the hype, I find it impossible to talk about this any other way.)
I don't think you know what the word "talent" means.
One could take 100 bitmap frames of video from a camcorder, then use a computer to generate 100 identical or nearly identical bitmap frames. This would be realistic by definition, but not very impressive. Even more absurdly, one could use a computer to generate some abstract visualization, then construct a nearly identical scene in the real world and claim the CGI is realistic.
And yet, CGI that uses 3D scans of objects, motion capture, or scanned/photographed textures probably fits our loose internal definition.
To me, the tools are getting so good (GI, HDRI lighting, MoCap) that 'seamless/not seamless' is soon going to be the only judging criteria. Of course along with visual aesthetic which will always occur in film whether you're using a physical camera or virtual.
I think Sofronis Efstathiou sums it up nicely in the article. Nice job, but nothing groundbreaking.
If you're still doubting, just checkout Third and Seventh, it's amazing.
Interesting how the most advanced shading algorithms are almost able to describe the neurological bases of what we PERCEIVE as real.