RPCS3 PS3 Emulator – January 2019 Progress Report
rpcs3.net
rpcs3.net
I recommend the Dolphin emulator blog as well. The last one: https://dolphin-emu.org/blog/2019/02/01/dolphin-progress-rep...
I remember vaguely something about them using a visual difference tool as a regression test, really cool!
FifoCI! One of the coolest ideas to come out of that project.
This project is very important to preserve one of the largest console of the past generation.
They should consider switching to per-task payment model, so maybe some other talented people can participate, because nowadays devs supported by that patreon page do just enough work to put at least something in the monthly changelog.
How much of the PS3 library can be played?
I can't see any reason they wouldn't keep improving the emulator and bringing it to their next consoles (which are very likely to be AMD machines and thus have near native backwards compatibility with Xbox One).
This is an interesting choice, given that almost everywhere else it seems like audio is given the high priority to prevent stutters like these.
As an aside, the font size is a bit small on my iPad (nothing Reader mode couldn’t fix, though).
There are not—as far as I'm aware—any laws against watching copyright infringing materials; intentional possession is the entirety of crime.
What you do with the copy is irrelevant.
I can tell you that it is explicitly illegal to have the files you load into the emulator to play a certain game if you haven't purchased a copy of that game yourself.
And I'm sure it's possible to find some game demos as well.
https://www.dualshockers.com/playstation-classic-emulator-pc...
Piracy of the PS4 would get their attention.
I had one of those running Linux and got one of the lights of death. Bummer. Into the trash.
Yes, they emulate the whole deal (DS3 support isn't there yet) but RSX and Cell, yeah.
You can even run PS1 classics (emulating an emulator!)
Or if you meant TLOU, 12fps on a very high end system, give it more time.
> sys_overlay, a special way for games to load external code. While it is very much a work in progress, it shows real promise because Metal Gear Solid 4 needs it to run
https://rpcs3.net/blog/2018/01/03/progress-report-december-2...
I don't think that PR ever got merged. It was barely in-game anyway.
I wonder how Stallman would feel if Apple were to take GCC's source, add support for e.g. Swift and keep it closed source while violating the GPL and then post blog posts about what great engineers they are.
Projects like this are also critical - tons of media running on proprietary hardware/software will be lost without projects like this. Think about DOSBox, or even just Flashplayer games, or how rare an n64 is. All of the art produced on these platforms will be lost unless we build software to run it.
Emulators are also, generally, ~5-10 years behind the consoles. At that point the consoles themselves are likely deprecated in favor of the next platform. PS3 has been out for 13 years. Do you really believe this code will negatively impact sales of games, when it's usable nearly 2 decades after release?
*edit
And a side note - I believe PCSX2 was the first program I ever compiled, as a teenager. It was at least some part of what interested me in computers - I wanted to know why some games were slow or fast, or what role the GPU played. Emulators are some of the coolest projects out there, I think, and posts about their implementation seem very fitting for HN.
I may be reading this completely wrong, but are you implying the N64 console is rare?
Certainly some games are already quite pricey as there are fewer and fewer copies out there (check out prices for SSBM).
What you are aruging is essentially that clang is guilty for not using GPL because it also compiles code written for gcc. This is not how things work in OSS.
But the authors of this emulator don't even support unauthorized downloading, as far as I know. You can easily play legally obtained games on RPCS3 by ripping them with an ordinary Blu-ray drive.
https://github.com/RPCS3/rpcs3
>> The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.
I think Stallman would applaud software that allows freedom from locked down hardware.
I don't know what Stallman's view on video game emulators is, but I'd expect he'd be opposed to them, like how I'd expect he'd be opposed to the original game consoles because they enable the use of proprietary software, since almost all commercial video games are proprietary. However, Stallman is normally in favour of reverse engineering proprietary systems to allow interoperability with free systems, even when that runs the risk of enabling piracy: just see DeCSS/libdvdcss.