In competitive multiplayer games, then sure, randomness is almost always disliked, and any form of luck mechanics are usually loathed by the fanbase. See for example how unpopular tripping was in Smash Bros Brawl, or how items tend not to be enabled in tournament play.
On the other hand, less competitive multiplayer games and single players can have randomness work well. Few complain about randomly generated levels in single player games (at least on a 'this is unpredictable' level, roguelikes are basically entirely random, many sandbox games have random systems of events that could happen at any time and party games tend to be heavily based on random mechanics overall.