The idea is that companies don't advertise at first to take advantage of the exponential growth and user retention when they start getting hot, and once they have market share they start to target profit rather than growth.
If you have existing other revenue sources, then you definitely have to factor that into the equation.
- https://www.kellogg.northwestern.edu/faculty/gordon_b/files/...
- https://marketing.wharton.upenn.edu/wp-content/uploads/2017/...
- https://academic.oup.com/qje/article-abstract/130/4/1941/191...
Is there a better response, you think, that would possibly decrease the number of ads I see?
And in the end, I don't really see much variety in the ads I see. Decent variety in account/company, but very little variety in product/market type.
I've noticed more and more dark patterns to trick users into accidentally clicking on an ad. Showing an "x" in the top corner before the ad is allowed to be closed/skipped, for example. I'm not sure whether it's game developers or advertising agencies who are responsible but it's definitely frustrating.
The 10% that click are likely spit somewhere around 50-50 between the least valuable eyeballs (suckers who click ads) and people that actually are interested, depending upon the ad type (Search more valuable, banners less so).
There are tools that come with using ads that allow for insights into better SEO though - e.g. Adwords keyword planner.
Isn't this exactly what Google does? Paid placements put you above organic results in the SERPs, presumably other search sites do that too.
And over the years they've added more ads on top of the organic results (instead of the sidebar) and made them less distinguishable.