You don't want AR if you're aiming for a sense of immersion. The real world just gets in the way.
You don't want VR if you also need to engage with your environment. Taking a headset on and off is a productivity killer.
But VR can approximate AR with pass-through cameras.
And AR will at some point approximate VR if it's overlaying enough of it's own stuff that the real environment is entirely obscured (display tech is far away from this point however.
It really depends whether you're talking about productivity or presence. And that's not the same as "entertainment" vs "business" as some business applications require immersion (architectural viz) and some entertainment apps don't.
VR has the advantage of being a much more mature technology with much lower technical hurdles. AR display tech is a very tough nut to crack. The best current tech - as demonstrated by the Hololens 2 - is woefully low on field of view, luminosity and affordability. 53 degrees horizontal FOV, non-functional in strong sunlight with a several thousand dollars price tag? Fairly niche...