• Games needs to be reinvented for VR, which basically makes adoption much harder - playing a FPS in VR will get you dizzy very quickly, even for people that are not very motion-sickness sensitive
• Quality is still not good enough, you can feel the pixels, and it breaks immersion - 4K screens, or even 8K screens, are probably the minimum, which means that we need also graphic cards that can deliver two 3D scenes combined at 4K or 8K, and these cards aren't there yet
• Plugging/handling all the messy cables is a pain
• And of course the price, but I don't think this is the biggest issue here