We've launched.... now what? (iPhone game)
hyperswitching.com
hyperswitching.com
The market is huge, how can our apps find their way up ? One solution i can think of is to release it for free and only if it get popular, add a paid version. But I don't think this is affordable for lots of project. Any other ideas ?
Let's say we had created a windows game. It's not very different, except the payment / installation part.