Manual memory management feels like how early automobiles allowed you to adjust the fuel/air mixture by turning a knob: Why are you making me deal with this?
There are documents from the US Airforce's computer security group in the mid 1970s talking about buffer overflows. How years and many units of significant digits of precision do we need on the concept that human are fucking terrible at managing their own memory.
Yes [insert argument about garbage collection stalls] and yes [insert argument about guaranteed response times], but for the vast majority of programming projects those simply don't apply.
The fact that is 2019 and we are still dealing with this is so depressing.
https://www.acsac.org/2002/papers/classic-multics-orig.pdf
It's sometimes said that they discovered or anticipated a lot of things that would preoccupy us over the next decades. I was personally familiar with them because David Wheeler mentioned that they anticipated the "trusting trust" issue with a compromised compiler.
Some of their terminology is different from current terminology, but there is, for example, a discussion of tampering with the stack in order to alter variables or control flow. I'm not sure whether the buffer overflow mechanism is discussed because the part that I think I understand is a different means of stack manipulation, specific to this environment.
An obituary for Paul Karger:
https://www.ieee-security.org/Cipher/Newsbriefs/2010/karger....
A better question is why doesn't x86_64 have hardware bounds checking by now? We can already fault at the page boundary, it seems like a minor improvement to have an instruction for malloc/sbrk to create new dynamically sized pages that fault the same way.
Doing so would also be backwards compatible with all the existing software that relies on malloc.
So, sizing pages down to malloc-sized blocks will impact performance, even ignoring the fact that, to have true bounds checking, pointers will have to carry size information, making them larger (64-bit pointers have quite a few unused bits on typical systems, so it may be possible to hide that somewhat.
Also, if you truly want to do bounds-checking, you will have to create a ‘page’ for every element of every array (either up front or on demand), and, if such elements have structure, for each part of the structure.
Similarly, pointers don't necessarily need to be changed and your array problem isn't valid. Cachelines could be marked with canaries that fault on read/write, similar to how the NX bit currently works.
The NX bit is actually a good example of a hardware security-performance trade off that nearly everyone agrees on. Now 20 years later, we can afford to mark several more bits at some cache offset for a hardware bounds field.
The 8086 did not check bounds, so nobody bothered using them, and when the 80286 came out that could check, everybody disabled that feature and used it as a faster 8086.
Probably too many key programs played too many tricks assuming a flat memory model that this was never going to fly.
"Buffer overflow flaw in British Airways in-flight entertainment systems will affect other airlines, but why try it in the air?"
https://www.theregister.co.uk/2019/03/08/thales_topseries_vu...
The process crosstalk (information disclosure, heap grooming, heap manipulation) that takes place to trigger the overflow, wouldn't be affected in the least by physical separation. In many cases (exploitation over the network), you have exactly that.