https://webkit.org/blog/8482/web-high-level-shading-language...
That's not correct as far as I'm aware. All of us (Mozilla, Google, Apple) had prototypes in the works for the new API, and WebGPU just happened to be the name of the Apple one, which we borrowed later.
And yes, Apple is clearly on board :)
But at the end of the day it became clear that Vulkan is simply not fit for many things, including the Web. It can't be the new lingua franca simply because it's too complex for users to pick up.
And OpenGL was a mess too to be honest, at least after 30 years of development. Vulkan started right off with an even bigger API complexity.
It might actually be a good idea to have a handful of low-level, small-ish GPU-vendor and/or platform-specific 3D-APIs, each of those is most likely less complex and has less design-compromises than Vulkan.