- user signs up
- user registers x supported payment accounts (Paypal, Venmo, etc)
- when a user wants to pay another user on their site, you send them to the appropriate payment provider with the details of the other user
- take confirmation from user that received payment and use it to update "trustworthiness" scores for both users.
This seems like it could work as a way to sidestep some of the legal requirements?
Though the amount of value the OP's company offers is a little lower (since you're not handling payments), I think the other benefits (discoverability, concentration of information, etc) that patreon offers are still seemingly on the table. Fraud of course is still an issue, but the upside is you can punt that to whatever payment provider they specify.
With regards to your comment, you're right that it's inconvenient but that can be worked on (API integrations?), and even if it can't, the people who are willing to confirm monthly payments to things they support might not be 0.
It's a bit of a chicken and egg problem of course -- as the service needs to be popular to justify a creator paying anything, but that's the same regardless, and if the price is right then you can at least get people in the door. for example $12 (so $1/month) for a high quality patreon funnel that you don't maintain and also (theoretically) helps people discovery you doesn't seem like an impossible sell.
Alternative: The only shortcut (which is also interesting from a technical standpoint) I know of is going with this things 100% into crypto (but not develop your own crypto currency, use established ones like BTC, XRP, LTC, ETH). I'm not a big crypto fanboy but this is an area where it shines, of course it will make your audience smaller!
I agree that crypto honestly exactly is what would have solved this problem, if it had come to be used as it was intended, as a currency versus a store of value. It's still early days in the course of human history (hopefully), I'm cautiously optimistic about bitcoin at every moment when I'm not bashing it :)
It also helps that tipping is just a minor feature of the product. Their product is an OBS which shows overlays and stuff in the stream, including an animation when someone leaves a tip. They also sell merchandise much like CafePress. I have a coffee mug with Hikaru Nakamura on it. Some info: https://venturebeat.com/2018/10/07/how-streamlabs-is-helping...
If you can find a way to make tipping part of a larger product/service, it seems less likely to be used for money laundering, and to be more likely to work without a huge amount of expertise in the area of payment platforms.
I really think that the streaming world could benefit from a decentralized streaming application but this seems like something streamlabs could easily pursue in a pivot or as a new feature so I think it could happen some day.
Thanks for sharing how you feel using the service as well (being a bit more careful) -- I'm sure it will help OP a bunch
I personally think you could find a lot of people who would be willing to help CDN/share/host for streamers they support, a nice step between watch for free and upvote/like and send the streamer money.
Even if you didn't want to go the P2P route, there's no reason that streamlabs can't step in to help provide that infrastructure if it's cost effective (i.e. if the streamer is paying) -- surely a streamer is going to be willing to drop $50 on extra resources for a stream if they think it's going to bring them >$50 worth of recognition/good content for their streamers. Streamlabs wouldn't even have to keep these resources on hand, they could spin them up on demand and just charge a slight premium. Even better, streamlabs could give streamers easy tools to enable purchasing cloud resources for better stream quality, and charge them for the convenience (and let them know of course that they pay the AWS bills at the end of the day).