Are “Zoom Sliders” Still Necessary?
41latitude.com
41latitude.com
But I'm still in favour of keeping them.
First of all even if they are 'training wheels', the user interface should be understandable by someone who's never used a computer before. Buttons and sliders have real-world analogies and as such if correctly implemented are easy to understand without requiring that the user has prior knowledge of 'the web2.0 way of doing things'.
Secondly, sometimes I just want to zoom right out, or zoom right in, without having to pass through every step in between. This is something that sliders afford which continuous scroll-to-zoom or click-to-zoom doesn't.
Thirdly, right-click to zoom out is not very webby at all, and I doubt many users are comfortable with that UI pattern. I've certainly never used it. Keeping 'webby' is hugely important - and not in conflict with my first point - because there are two relevant points to be aware of when implementing a UI: Firstly you're teaching users how to use the web, and secondly when you implement a UI you can expect (but not require) users to use it in the same way they use other web apps. Right-clicking fails badly on both of these.
> In a way, though, the old slider is still there: all you have to do is hover over the new zoom controls (the magnifying glass buttons), and a new slider appears. From there, you can use the new slider in the same way that you would use the old one.
Now there really are two broad cases, zoom-slider wise:
1. On many mobile devices, pinch and unpinch are becoming pretty standard "zoom" and "unzoom" commands. Since they're analog and when they're handled correctly by the OS, they make sliders redundant as a control device. On the other hand, sliders still have one great advantage: they show the range of motion available and the position of the current view within that range
2. On non-mobile devices, you can not even be sure the device has a hardware way to manage zooming, and even when it does that devices may not be analog or accessible. Or it might be used for something else already (mousewheel to zoom on the map in a web page? How about no?)
On the other hand, mobile UI patterns don't necessarily translate well indeed. There will probably be a lot of chaff, just as for a long time mobile UI suffered because developers were using desktop UI patterns on mobile devices which have not the wrong resolutions (nb: modern mobile devices have far higher resolutions than desktop machines 15 years ago) but the wrong input and output (physical size, shape, rest position, …).
How do you right-click on a single-touch touchscreen?
It's premature to dump them until we can be sure that the majority have a great experience without using them.
This may be like pressing an elevator call button to make it come faster, but I still like having some graphical evidence of an offered functionality. Without a zoom slider, then it's not clear whether other zoom functionality is enabled at all.
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