I think you should look more into Ada. The only "runtime" is for the exception handling and bounds checking, both of which can be turned off if needed.
And I don't know where you got that "3 times" figure from? Do you have an example you are referring to?
There is more to commercial compilers than winning the benchmarks game.
The benchmarks game is just an easily available source of examples.
Which, for instance, may show an Ada program with much the same measured time as a Rust program —
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
And yeah, it is a valid and very serious issue. If we had more Ada programmers, we would not have to sit in trains or airplanes "powered" by C++, haha.
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
https://salsa.debian.org/benchmarksgame-team/benchmarksgame/...
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
It would be great if you would contribute a program that fixes this trivial problem:
https://salsa.debian.org/benchmarksgame-team/benchmarksgame/...
md5 5b185f9a67a426baf78aa3bbb5baf8df out_rust
md5 5b185f9a67a426baf78aa3bbb5baf8df out_ada
On top of that, I got this:
Rust:
real 0m0.702s
user 0m0.693s
sys 0m0.007s
Ada:
real 0m0.708s
user 0m0.706s
sys 0m0.000s
Why don't you use this version instead? The output is correct and identical to Rust's, and the performance is significantly better: just as fast as C and Rust, as expected.
Thanks for letting us know about its existence!
At what N?
> The output is correct
Nope. diff
3c3
< 6264338
\ No newline at end of file
---
> 6264338 :27
PROGRAM OUTPUT:
3141592653 :10
5897932384 :20
6264338https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
:and there's a working Ada regex-redux #5 program:
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
Edit: I do not understand your reaction to me thanking you for bringing my (and possibly other people's) attention to the other implementation. It was genuine.
> You're reading-between-the-lines something that isn't there.
Okay, my mistake then. :)
On the benchmarks game website anything underlined is a URL.
On the faster/ada.html page there's a link "all other Ada 2012 GNAT programs & measurements".
On the performance/pidigits.html there's a link "Ada 2012 GNAT #2".
You can do everything that has been mentioned without Ada's RTS, you can also disable all run-time checks. You can use static analysis tools (there are many, and available for free), for example, you can formally verify the correctness of the program, no run-time checks required.