Show HN: Game demo – Build a computer with logic
adventuresinlogicland.com
adventuresinlogicland.com
It was moving two of the components around (even though I only had one selected, iirc), and when I dropped them, the connections didn't follow, but the circuit was still working.
There was also some weird end-points of the "wires" created (extra nodes or whatnot). At one point I clicked on one of the nodes that was already wired, and the wire reappeared.
I'm not sure if I could replicate this issue, but there is definitely something not quite right that needs to be checked out.
All in all, though, I liked it! I wanted to keep playing...sigh.
But I am very happy you liked it :)
once i realised that i was meant to be setting the output results i figured it out quickly.
However, I found it hard (in the first minute or so with the game) to figure out what the objective was. I'm also red-green colorblind... so it can get a little difficult to distinguish the colors you use for on-off states.
But I have considered and may make the first level more clear in its objective. Although the whole game is challenging, there just is no way for you to discover how the whole computer works by yourself if I can't expect you to do certain things.
But yes, Zachtronics game closest to this is probably Shenzhen IO
This prototype is made in Javascript + Canvas for rapid level iteration, although I may translate to another language when I have got more of the concepts down.
I have more levels than are in this demo, but they need more polish, especially with difficulty jumps minor UI things.
All feedback is very appreciated and if you like it consider signing up for my kickstarter mailing list here: http://www.adventuresinlogicland.com
EDIT: This might be my mistake - I am using a mouse, not the trackpad (hate the thing) - so that might be a different experience?
Scrolling is badly broken in the Level Log page -- one click down of my mouse wheel sends me into another dimension where I can't get back by scrolling with the mouse wheel or clicking the arrows. The only thing that gets me back is clicking in the custom scrollbar.
I definitely have not implemented a way to zoom in the game, so if it wasn't browser zoom I am thoroughly confused. I will check if there is some way to turn that off. Making level 1 clearer and making the "exit component factory" more visible are good ideas!
EDIT: Regarding zoom, are you on a mobile device? I should have made it clear somewhere that this version is only tested for desktop + Chrome
I think you'll find lots of usability bumps that are getting in the way of the cool thing you have here.
I am really exited that people want to play, but there are lots of rough edges to fix before you get a polished game. Also I changed the way I do UI the other day and things generally aren't that stable yet.
But I am glad you like it!