Making Noise (Ken Perlin)
noisemachine.com
noisemachine.com
Similarly you need to be careful of artifact when generating fractional brownian motion. I believe it was Worley who suggested rotating/translating your coordinate system for each octave.
As part of a map making project I need noise, so I wrapped toxiclibs noise code up to make it nicer in clojure. (http://github.com/bhickey/pandaemonium LGPL, contributions welcome!) I plan on implementing this all on the GPU when I get a chance.
Coherent noise is fun: http://imgur.com/Y92QJ.png
I don't get this part. If it's 2D and I have 4 grid points, how does that figure into the S-shaped cross-fade curve? ie, I see a parametric function with time, but I'm not sure where the grid point dot products figure into it.
Anyone care to illuminate, or point me to some article?
i'd love to know what this means.