The intent was to open things but not publicize them at this stage but Hacker News seems to find stuff. Wouldn't surprise me if plenty of folks follow Daniel Lemire on Github as his stuff is always interesting.
The intent was to open things but not publicize them at this stage but Hacker News seems to find stuff. Wouldn't surprise me if plenty of folks follow Daniel Lemire on Github as his stuff is always interesting.
I think the behavior of all the code that touches is undefined (it breaks the calling convention of the ABI), and while this often results in corrupted floating point values in registers, maybe you won't see much if you are not using the FPU. Still, since the function is inline, chances that this gets inlined somewhere where it could cause trouble seem high.
You might want to look into that.
Also, I wish this would all be written in Rust, there is great portable SIMD support over there. Might make your life easier trying to target other platforms.
EDIT: as burntsushi mentions below, that's not available in stable Rust, but if you want to squeeze out the last once of performance out of the Rust compiler, chances are you won't be using that anyways.
It's not stable yet. The only stable SIMD stuff Rust supports is access to the raw x86 vendor intrinsics.
Also, they are already relying on "unstable" (non-standard conforming) C++ features (e.g. the code uses non-standard attributes behind macros, etc.). Using nightly Rust isn't worse than that per se.
Using Rust does have downsides. For the type of code they are writing, the main downside would probably be losing an alternative GCC backend, which might or might not be better than LLVM for their application.
Still, they would win portable SIMD and being able to target not only x86_64 but also ARM, Power, RISCV, WASM, etc., which is always cool to show in research papers.
I'm not suggesting that Rust is a perfect trade-off, only that it's an interesting one depending on what they want to do.
I do think stable Rust is perfectly capable though. I don't generally target nightly Rust and am happy with how much I can squeeze out of it. :-) (Check out the benchmarks for the memchr crate, which use SIMD internally and should be competitive with glibc's x86_64 implementation that's in Assembly.)
Unstable Rust sounds very dangerous, like something that breaks every day. Definitely more dangerous than stable Rust.
Yet if one is in the Rust loop, one knows that this is often not the case. I've been using some unstable features on nightly, like const fn, specialization, function traits, etc. for years (3 years?), and I've never had a CI build job fail due to a change to the implementation of these features.
Yet some features in stable Rust like Rust2018 uniform_paths or stable SIMD have caused many build job breaks and undefined behavior due to bugs in the compiler over the last months.
So whatever stability means, it does not mean "using this feature won't result in your code not breaking". It also doesn't mean "you have to use a nightly toolchain to use the feature".
An unstable Rust feature is more like a "compiler extension" in C / C++. It is just something that hasn't fully gone through the process of standardization.
I don't think it is a fair characterization that code that uses this extensions is not Rust. Pretty much all C++ code uses compiler extensions, and nobody says that this code is not C++ just because it uses one of them.
Explaining all of this when telling someone "Rust is a technology that allows you to solve problem X nicely" isn't helpful.
Many people vocal about Rust seem to think that Rust is the end in of itself. The goal isn't solving a problem, but using Rust to solve it. I see many of these people argue that unstable Rust isn't Rust, and that people should be using stable Rust etc. For most people, using Rust isn't the goal, solving their problem is. Whether one or many compiler extensions have to be enabled for that is pretty much irrelevant to them. Sure it would be nice if one didn't need to do that, but it isn't a big deal either. The big embedded community is living proof of that. Only a small minority of this community cares about the language enough to participate in its evolution. Most people don't care enough about that, they have more interesting problems to solve.
This is not the general case for unstable features. And promoting the use of them too heavily can cause a lot of problems. It undermines trust in the language, especially given rust’s pre-1.0 reputation (which was well deserved at the time.)
Stuff that’s unstable isn’t in Rust; that’s why it can be changed or even wholesale removed at any time. The distinction is very important.
I've seen you talk about "writing an OS kernel in Rust", but never heard you phrase that as "writing an OS in kernel in _unstable_ Rust". I've never seen you stating: "correction: what you are using for embedded development, networking, etc. is not Rust, _but unstable Rust_" on any of the many blog posts, announcements, news, etc. about these topics over the past couple of years. I've seen you reply with that argument every now and then, when someone like me downplays the importance of the distinction, but I've never seen you address the source of that behavior.
If the distinction between Rust, and unstable Rust, is important. Why are the people at the top not making it? If you are working on the compiler, servo, etc. you are actually not programming in Rust, but in _unstable_ Rust all of the time. Are they hypocrites? I don't think so.
If I reflect on why I feel that this distinction is not important, the first thing I realize is that I do think the distinction is important. But this distinction is not binary _to me_, as opposed to how you and burntsushi are putting it.
As you mentioned, some unstable features change more than others. There is a wide range of how much continues breakage does using certain unstable features cause downstream users. Some features break every day, some features haven't broken anything in 3 years.
Are unstable features that haven't broken anything in 3 years stable? No, by definition, they aren't.
Are they practical to use? The answer isn't yes or no, the answer is "depends on how much breakage you are willing to accept". We upgrade C++ compiler ~twice per year, and even though we only write 100% standard compliant code, we have to always fix breakage due to the upgrade. Yet I wouldn't say that standard compliant C++ is an unstable programming language.
So, if consider bi-yearly breakage is stable enough for our professional C++ projects in practice, why would I judge Rust stable / unstable features using a different bar? This does not mean that I believe that using unstable (or only stable) features will never cause breakage, since that is impossible.
I've had stable Rust CI jobs break because the standard library added some new trait method, and that caused an ambiguity that broke in my stable Rust code. The answer was: your code was correct, but we are allowed to break it in this way.
In my opinion, it is not "stable vs unstable", but 99% vs what degree of stability does your project need, where choosing more stability than what it needs puts it at a technical disadvantage. It doesn't matter whether one is talking here about Rust unstable features, or using the super unstable next-gen stable Rust web framework.
The stability line does not lie where I or anybody else decides to arbitrarily put it. It lies exactly on the amount of stability that a particular project can tolerate, and it is up to the judgement of the developers of that particular project to find out where that is.
Telling someone that a particular project is not Rust because the stability line for that project does not fall where your line does feels just wrong. Particularly when those doing it don't make that distinctions about themselves and the projects their work on.
There's nothing binary about my position. My only point is to mitigate an expectation mismatch. People get pissed off when they're led to believe that a feature is baked and ready to use, when it actually isn't. Honestly, you've turned a simple correction into a ranty spiraling sub-thread. It's obnoxious.
You're also getting way too hung up on what stability means. "stability" in Rust, in the context of API availability, is a statement of intent and commitment, not a statement of how often a build will break. Of course, there may be a strong correlation between them!
If, once you review our codebase and verify that we are not inadvertently using a 22-year-old SIMD extension but still have undefined behavior, please write an issue on github.
I'm admiring Rust from a distance at this stage. I am comfortable enough with writing bare intrinsics and slapping a giant #ifdef around stuff.
If you or anyone else has some opinions on this, please let me know! I'd really like to learn how people do this type of analysis at scale.
But if you want to use the nice features like parquet conversion your data can't be compressed.
If it could handle compressed data at the same price I would use a lot more of it.
It's local storage only, limited query capabilities depending on the DB, but should be extremely fast.
One thing locally is each file takes up a full block. So even if you only need 500 bytes of data in a file, and a block is 4kb, youve wasted 3.5kb of space and IO. Multiply that by a million and youre wasting gigabytes of space.
In S3, listing 12 million files takes 12 thousand http(max return is 1000 items). So that would take two minutes if you assume its 10ms per round trip. Let's say you wanted to read each file, and again each read takes 10ms.. youre looking at 1.4 days. Obviously this can be parallelized, but when you look at the raw byte size this is a huge overhead, and this is just to read one day of data.
If you concatenate the files together to get a reasonable size and number of files, raw json on s3 is really powerful. Point athena at it, and you just write sql and it handles the rest, and is serverless. But it does make single row lookups more expensive(supplementing with dynamodb could keep it serverless if single row lookups are frequent).
lots of optimizations will get improvements, like parquet that tobilg mentioned(binary format and columnar), but anything with a decent file size will work.
I haven't used it but have been given a presentation by them on it, and it was very very good.
They store data in S3 and use FoundationDB for indexes. You can feed it JSON and it'll index it and let you query it on a massive scale shockingly fast.
Obviously they are not aimed at small hobby projects but if your project has money / serious product depending on your needs it's well worth looking at.
On the S3 cheaper / smaller end you can batch up data daily / weekly etc. So the landing bucket acts as a queue that gets processed creating daily batch files from the small files aggregated together. You can then take the daily batches to create weekly batches etc etc, essentially partitioning. This will reduce the total number of files needed to query. If you use deterministic names based on how you plan to query this can also reduce the number of files you need to list / parse. When batching / re-partitioning the data you can also use the Apache Parquet format to compress a little better + also import in some of the querying tools out there.
The best way to not lose messages is to minimize the work done by your log receiver. So we did. It receives the uploaded log file chunk and appends it to a file, and that's it. The "file" is actually in a cloud storage system that's more-or-less like S3. When I explained this to someone, they asked why we didn't put it in a Bigtable-like thing or some other database, because isn't a filesystem kinda cheesy? No, it's not cheesy, it's simple. Simple things don't break.
if you're doing "table scan" processing of entire datasets, sure just-a-bunch-of-files would work too.
Databases can be surprisingly fast for things like that, since high performance file i/o is full of tricky/annoying stuff that databases have already optimized for.
Unfortunately, the fragmentation of SIMD standards and various pitfalls in implementation (the much ballyhoo'ed "running AVX will make your processor clock to half its speed or something" exaggerations, for example) make a lot of people nervous about putting in the time to commit to developing expertise, which is a shame.
Something that can take generic grammer rules and turn it into a high performance parsing engine.
It wouldn't have to support every possible grammar or option. Json isn't that complex of a language, but even a limited set of grammar options in exchange for a performant parser could be of benefit for a very large set of problems.
We'd like to have some more examples of formats people care about - I'm interested in generalizing this work. So if you want to followup with more detail please do.
On another note. As a js programmer who deals with a ton of json, I would love v8 to adopt some of the tricks into their json parser.
Kudos on some incredible work! :)
By the way, nativejson-benchmark (from RapidJson) has a nice conformance checker that tries various corner cases. But you probably know it.
We use RapidJSON in the high-performance mode not the funky mode that minimizes FP error (which is some astounding work - I had no idea that strtof was so involved!). Number conversion is not our #1 focus - doing it well is nice, but all implementations have access to the same FP tricks, so you don't really learn much by going wild on this aspect.
At least, you don't unless FP conversion is your focus, in which case you should share your FP conversion code with everyone!
I'm interested in this: some aspects of our very serial 'stage 2' (the parsing step) could be made parallel. This would be very interesting. Unfortunately I personally cannot be made parallel, so working on this needs to go into a big queue with a lot of other work.
I don't think it would be hard at all; it would just be extra effort that wasn't needed to run obvious comparisons.
I can't speak for Daniel's motivation.
I don't think either of us know much about android - not enough to do that. But an ARM port is very interesting.
Since I'm no longer an Intel employee I don't see why I shouldn't skill up and do a Neon port (I got interested in SVE, but since ARM doesn't seem to want to bother releasing cores that run SVE, I'm not going to go too far down that path right now). Neon, on the other hand, is in tons of places. As far as I know all the required permutes, carryless multiplies and various other SIMD bits and pieces are there on Neon. So it's a simple matter of porting.