I got bit in the ass by this one as triplebyte itself. They asked me to make a tic tac toe game, and gave me iirc 30 minutes (less?) to do it. Except, it wasn't "build a tic tac to" game, first it was "draw a board to the console," "take user input from the console," etc a bunch of instructions in a convoluted path that perhaps another engineer would do when knowing from the outset that the goal was to build a tic tac toe game in 30 minutes, but not me.
So we'd get to a portion where I'd be writing a quick test on user input, or extrapolating something to a function, and the interviewer would say "don't worry about that, just worry about {getting the grid to print to console or whatever}."
Later on I got my feedback and they said they were disappointed with my user input tests and repeated, extractable code in the tic tac toe portion.
Triplebyte is trying to do good things in the interview space but I think they're still learning. All in all my interview with them was about as positive an experience as a harried and bad interview could be, from my perspective.