It’s not a judgment or anything. Just the idea of this is so bewildering and alien to me.
It’s not a judgment or anything. Just the idea of this is so bewildering and alien to me.
Like Overcast for podcasts, Nlog Synthesizer for use with my Korg nanokey for on-the-go music composition, filimic pro forr video and others.
I recognise though that there are whole categories of app that need real money, for staff or servers (dating, online gaming).
Also, isn't it nice to help developers that make nice applications, especially when they offer their apps for a reasonable price?
I don’t understand how, on a forum full of people who build software for a living, there can be so much opposition to this idea.
So why would any sane developer do that? Getting people to spend a few dollars on an app is already no easy feat. Most users think a five dollar app is outrageously expensive.
There are plenty of really great, free software applications: VLC, Handbrake, Audacity, etc. But most of the free software world is not end user applications. It's the OS, HTTP server, and other infrastructure software. The software that is open source is the software that big companies need, but it's not their main product. So they can justify paying employees to contribute to it, and get the patches upstreamed.
I would definitely prefer my apps like Omnifocus or Overcast to open source. But even setting aside the financial viability, running an open source project opens you up to a million people flooding you with patch requests and flame wars. If you're developing a high quality app with opinionated UX and design, that's the last thing you want.
Polished, well made apps are absolutely worth the price.
I don't get what's so hard to comprehend. It's a store. There are lots of apps worth paying for.
Given how ubiquitous free, non-ad-based apps are, it’s surprising to me to hear that people prefer different paid apps more to such a degree that the average spend is about $80.
Looking in the data it’s heavily skewed by gaming apps, so I’m guessing that is what drives my surprise. The average dollar spend on other types of apps is much lower. I suppose gaming is an area where it’s harder to find free, no-ad apps.
But for music, video, photography, podcasts, writing, sports, productivity, security, banking, etc., there are such high quality free apps without ads that I don’t get it.
It's mainly different use cases. I do a lot of work on ipad and iphone, so I have paid apps for those. Others like games on them, so they spend there, etc
If you're on android, it's also just a very different app ecosystem, so it's harder to think about how the other side does it.
For FOSS stuff, I regularly donate either directly, or by buying books and merchandise from project.