What did you find magical about those RTS? (I say this as someone who happens to have an online multiplayer engine which is best suited to RTS.)
What did you find magical about those RTS? (I say this as someone who happens to have an online multiplayer engine which is best suited to RTS.)
add to that: great lore borrowed from mythology/made up, fantastic voice acting, champion units with extra abilities and item usage, complicated (but not overly) resource management, competitive online community, modding ability with a full map editor/scripting engine. plus a lot of interesting/funny people play the game all over the world which always spices things up. and continuous tweaks to improve the games balance
The player works to increase his/her own legend by winning battles. The purpose of this design is to create an extremely complex and immersive world with depth of gameplay, but still enable players to "dip in" for a half hour session every once in awhile.
all of these are great games and a blend of them would be awesome if you had a clear vision for how to combine them, but would also probably be a massive undertaking
side note, i wouldn't consider anything a true RTS unless it has some type of resource gathering and tech/unit building element to it
Then you'd be discounting the Myth series, which means you are objectively incorrect.
All three Myth games play very similarly. They are real-time tactics games, and as such, unlike the gameplay in real-time strategy games, the player does not engage in resource micromanagement or economic macromanagement, does not construct a base or buildings, and does not gradually build up their army by acquiring resources and researching new technologies.[9] Instead, each level begins with the player's army already assembled and ready for combat
Except that the empires ebbing and flowing wouldn't be due to content writing and large groups of players. (At least at first.)
i wouldn't consider anything a true RTS unless it has some type of resource gathering and tech/unit building element to it
It would have that, but in the form of unit recruitment or negotiating with and giving advice to nearby lords. (Perhaps local lords could grant you use of their smithies, craftspeople, and peasants for support/logistical tasks.)
That's what I miss most from 90s RTSs.