We've been curious about server-side static tile rendering for larger graphs, but has been on the back-burner. (We already connect to GPUs on the server, so not rocket science.) Currently, we're actively increasing how much can be ingested + computed on, such as for finding influencers, communities & rings, etc. However, visualizing that hasn't been an operational priority for our users. More useful to generate the communities, and then either inspect individual ones, or see how communities stitch together: quickly run out of pixels otherwise due to too many edges. Likewise, we're building connectors to gigascale-petascale graph DBs: titan, janus, aws neptune, tigergraph, spark graphx, etc.
We still are interested, but more for when we start supporting geographic maps: you can see that is the primary use for datashader. Also, because data art is fun :)
[1] https://gephi.org/features/
[2] https://www.graphcore.ai/posts/what-does-machine-learning-lo...
I added edge bundling (probably the slowest thing in datashader!) but I know there's examples of flight path rendering in the video I linked in another comment.