Why do we need the power of GPUs meant for fast and complex 3D graphics applications to draw 2D text, lines and icons?
By the way, Wayland has nothing to do with drawing text, lines and icons. You just give Wayland a bunch of pixels.
That said, using the GPU for compositing is often better for performance and battery savings. It doesn't require anything fancy, GLESv2 is used by many Wayland compositors and is widely available, even on old hardware. It doesn't require proprietary blobs.
The GPU does not accelerate 3D, but the computations (so 3D can be much faster).
There is a Nvidia OpenGL extension NV_path_rendering that was intended for accelerating 2d, but it wasn't widely adopted.