Trying to get rid of exceptions seems to force workarounds that are worse than exceptions. C++ and Java exceptions were botched and gave the concept a bad name. Go's "panic" and "recover" are an exception system, but not a good one. Python comes closer to getting it right.
Key concepts for successful exceptions:
- A predefined exception hierarchy. Catch something in the tree, and you get everything below it. Python added this in the 2.x era, and it made exceptions usable. (Then they messed it up in the 3.x era, putting too much stuff under "OSerror".) This solves the problem of "Have I caught everything"?
- The case where a closeout event raises an exception has to work. This is hard. Attempts to get it right resulted in such horrors as "re-animation" in Microsoft Managed C++. It needs something like the Rust borrow checker model to make sure that object lifetimes are properly enforced on all error paths.