My disabled son – ‘the nobleman, the philanderer, the detective’
bbc.co.uk
bbc.co.uk
Severe physical disability isn't a complete social and economic dead end. But it is a tough path that I wouldn't wish on anyone. I can say that a "normal life" does still seem to be largely out of reach for us. The worst of it is by far the lack of independence that arises from needing care around the clock. But it's definitely not hopeless. I'm lucky enough to have a good community in my workplace, and very enjoyable work to fill up my attention. This prevents me from thinking about disability too much.
If you're open to further discussion, you mention a "lack of independence", are there any technologies you've found that do empower you and help you reclaim some independence? And have you had any exposure to VR?
I admit that some folks specialize in physical manifestations of ADA (wheelchair ramps, elevators, bathrooms). In some sense, these are easier problems to solve -- you just need to pay a contractor to build a thing on the building. Accommodating hidden disabilities often requires getting people on a team to change their behavior or response to a behavior; a much harder problem.
This is a hard statement to falsify because you can dismiss any rebutting example as "not well-run."
Quit wishing you saw more, and start doing more.
I'd check to see if there are barriers preventing someone with physical disabilities from actually getting a job at your employer.
This includes the physical building (is it ADA complaint? is there a ramp or wheelchair-accessible way through the front doors? are elevators in good working order and clean? are there wheelchair-accessible bathroom stalls in the bathrooms, or gender-neutral facilities that are big enough to turn a wheelchair around in?) as well as process (is the health insurance comparable or better to a megacorp? is the company established and financially successful? is there diversity in the age of folks working there? can people just leave in the middle of the day if they have a medical appointment and come back later?).
My experience at Google has been that folks care about all kinds of diversity: race (both PoC and white people), gender (women, men, non-binary, and so forth), sexual orientation, as well as physical and psychiatric/invisible/mental disabilities.
Your company is smaller, so it might be choosing to only focus on certain kinds of diversity that either helps the business grow in a certain area (say, recruiting), or helps the business in some other way (say, builds goodwill with the company's customers). If your company succeeds and grows, it may be later able to spend more money running more kinds of diversity programs.
What about people who have very narrow fields of vision (e.g. from macular degeneration or glaucoma), people with severe hearing loss that doesn't result in total deafness, etc.
Many people don't realize I'm deaf because I have a cochlear implant and a REALLY good set of coping strategies. Sometimes push will come to shove when I ask for accommodations and other parties don't believe they're necessary or that I "deserve" them because I'm not "really" deaf.
Just a thought from my personal experiences. :)
My cousin is deaf, and prior to the internet his only real way of communicating in real time over distance required a text-phone device. Hearing people often criticise the deaf community for being insular, but a big part of it is that it can be very isolating, like living in a foreign country where no one speaks your language. The internet has totally changed that for many of them.
While a lot of the smart-home stuff seems excessive for me, being able to control your lights, heating etc, see who is at the door or even unlock it for someone, all from your phone or smart-speaker, is a real boost for someone with limited mobility.
I recently saw something about a guy in a wheelchair who flies drones using a VR headset. I've never been really taken with VR, but for him it's liberating, giving him a physical freedom he could previously only dream of. Sounds like that was very much the case for Mats too. I love the fact that he clearly got to live a life that had some meaning and importance for him with people he cared about.
Most people not familiar with gaming don't understand that, but I have very fond memories, found friends I'm still in contact with and even achieved a level of competitiveness I'm still proud of today and mention it in my full CV (Arena #1 and Top3 world raiding guild for whose curious). And that for ~12€ a month in a time where I and my family had little money.
I still went out two to three times a week to do sports and occasionally met with friends apart from sports, but my fondest memories are about the time spent in this other world with a big circle of friends and a place in my guild, where I was appreciated.
My fondest memories about my earlier childhood are not only vacations or building wooden airplanes with my dad, but also beating Zelda Ocarina of Times.
Most people I met outside of IT and gaming don't understand that and even think it's sad. But I'm just glad I grew up in the time I did and had this amazing opportunity games and online gaming gave us.
I'm glad he had his guild, certainly. I ask you all to question your emotional reactions to the "touching" aspect of this story. Instead, feel some solidarity, even rage, for the opportunities denied to this person. And, if you are the parent of a disabled child, please get to know some disabled adults, and get familiar with the many writers and thinkers out there so that you can educate yourself, and also, put your child in touch.
By whom? His parents or the disease? we don't know enough about how his parents treated him, or how much effort they put in to supporting a full life, to suggest they denied him anything. All we do know is they deeply regret a regimented bed-time regime.
By age 25, he should have had a job. His parents should have encouraged him to pursue a line of work that can be done remotely, such as programming, design, writing, or tech support. The people who came to his funeral from far away should have included his coworkers.
This relies on there being no access to your account for a set period of 3, 6, or 9 months. A query e-mail is sent out, and if it is not responded to then your "final" e-mail is released.
I have set up such an e-mail for my wife. Others may want to consider doing the same.
https://www.theatlantic.com/technology/archive/2013/04/googl...
I met my wife on World of Warcraft 8 years ago, now we live together with our big family. We stopped playing a while ago but still have a close friend from our guild we see most years.
WoW has brought so many people together, sometimes in life changing ways.
Great article!
I think if he were alive today, he'd probably have a VR headset.
Looking back I regret the times that I, in my ignorance, nagged him about still being on the computer and just gliding along the sky.
I used to play a lot of MMO games when I was a teenager, not WoW exactly. I wish more kids played that genre nowadays. I think all the competitive games nowadays like dota2/lol/fortnite don't have the same feeling like MMOs. Obviously, you can find many friends in them too, but the culture is so much different. In MMO games you could just spend hours chatting with people and doing nothing else.
I'm sure there are many more cases like that and I think that MMO games are really one of the best experience in gaming. You can meet people from all over the world. It's a bit like traveling, but focused solely on people not on food/history, etc. Ofc, that's my opinion.
Nearly every belief I now hold about what it means to be a team member, to commit to a shared and ambitious goal, I originally felt while working through the game with my fellow 24 guild mates. So much work is required to plan and coordinate with people, to re-invent new strategies after unrelenting defeat by bosses for many many months with no progress, etc.
Many of whom were my closest friends during those years!
Thanks very much for sharing :)
An important counterpoint.
Heavy multiplayer gaming is just coming into the mainstream. I never even got into it for its unsavory vibe, much like I never got into one-armed bandits and weed. I knew early alarmist reports were wrong, but speedy mainstreamization (along the lines of what's going on with weed too) is bound to erase previous criticism.
Despite not being a gamer this story touched me -- enough that it made me suspend the slower more rational critical "loop" temporarily. But people do get disable kids all the time, a cousin just got an autism diagnosis for her nonverbal 3-year old; and it's not good to enter gaming into the annals of it-can't-harm-at-least alternative medicine.
> people do get disable kids all the time
struck me (a profoundly disabled person) as very dehumanizing.
I regularly trade quality for quantity of life. Socialising in ways that allow ways of relating I otherwise cannot access is not 'alternative medicine', it is living.
I respectfully suggest a bit more humility. Listen to disabled gamers before you firm up your opinion.
(Racists and other bad-faith actors may have ruined the "can't even raise the question" routine. It's unfortunate -- we're quickly losing the ability to think critically; and you know what the great men have said about the unexamined life.)
However I spent 10000s of hours on an online MUD called Godwars Apocalypse. I spent nearly all of my time helping people, finding and exploiting bugs, helping the game designers and programmers and just playing the game.
Then for reasons I can't at all recall, I had stopped playing the game for a while. In the interim, someone had accessed my account (seemed to have been from my main computer in fact. Cute practical joke :\ ) and told everyone that I had died.
I came back months later to play some more and I found out there were vigils, an entire area created for and named after me as if I was the in-game lore itself. Players were incredibly confused when I said it was me, and able to prove it by logging into all of my accounts and discuss previous private interactions in an intimate manner with a variety of players.
I was _incredibly_ touched. I didn't realize anyone cared that I existed. I just played the game and tried to make it a better place for the few hundred people that also enjoyed sitting in front of a black zMUD screen for 12+ hours a day.
That day that I came back truly changed my life. Outside of the game I was an in-compassionate jackass. I was crass and heartless. After that day I realized that every little thing you can do can mean something to a lot of people. It really did form my life (and my eventual hobbies and profession as an adult).
BUT.
I also learned something unfortunate.
Days later, when it was found out that "I had lied" (I did not! I didn't even know anything about me "dying") because "the IPs matched", everything was torn down. My characters were gutted. I was made fun of and I lost real life friends.
I became completely ostracized from the game, the community and 2 other gaming communities close to it. I was destroyed. I lost everything. Quite literally everything that mattered to me in my adolescent life.
Nobody believed me that I did not try to deceive them (and was wholly unaware of the situation until I logged back in). Nobody cared about the 10000s of hours I spent building the community, helping newbies (with in-game items I spent 100s of hours farming myself) or how much time I spent working testing the game so others could have a better experience.
I've always held this as a moment of, "They don't care about you until you're gone, but when you're back they go back to not caring again."
It did lead to my first programming job that really mattered to a group of people (another MUD, Cursed Lands), and my first major teaching experiences. Guess what my profession is now?
Fast forward to my mid-20s and I was diagnosed with a rather terrible chronic disease (I will likely die because of it, but not from it). I once again manage a community (of 10000s) of people as a hobby and after reading this article I can see what happened to Mats happening to me.
It makes me about as happy as it makes me sad. Hopefully I do a good enough job in enriching people's lives to matter as much as Mats did, or even as I did at one time.
And hopefully my brother/father/mother/friend doesn't decide to play a prank on me again.
Someone online went out of their way to 'dox' me (in the early 90s no less!) and contact everyone they could that may know me.
Awful things were said. A wide variety of things from me being a practicing satanist (with a screenshot of me role playing in game) to some strange elaborate claim that I had tried to defraud people online.
Quite the rollercoaster for someone that just wanted to go home and MUD every day after school.
For family tech support reasons I have my dad's and mom's Facebook passwords. I don't think they have many digital friends, but still.
My wife doesn't have my passwords -- except the ones for my phone and my laptop -- but if she opens them she'll find Facebook etc. logged in (even though I've sworn off it for a while now). She'll also be able to see whom I've chatted with. Should I die suddenly, a handful of people who are very important to me may find out.
But if something happens to both of us jointly (this night atypical rainfall in my city -- twice the average for February in under six hours -- killed a bunch of people) -- these digital friends will go uncontacted. Maybe I should give some of my passwords to my parents too.
I too have made a number of friends on WoW, and met some in person. You can truly meet some of the best people in that game.
- Epicgrim @ Area 52 (currently)
I'm remembering one of the first touching stories of an influential MMORPG gamer disappearing because of her dead: A story known as "A Story About a Tree":
https://www.raphkoster.com/games/essays/a-story-about-a-tree...
But perhaps it was unrelated.
:-(
Beautiful article.