I'm using them on my current app, and have no intention of going back to classes.
> lack of a parameter explicitly indicating the component
That's sort of the whole point. That you can write general purpose side effect functions that don't need to care about which component they're being used in. It's super easy to have a toolkit small unit testable functions that do the pretty much all the work in the application. Far easier to work with than inheritance, mixins or traits. Easier than composition, even, because this is just calling functions. If you're familiar with using Underscore or lodash, this model will feel very intuitive.
> reliance on hook ordering
This is a red herring, because we're only talking about execution ordering when the code runs. It doesn't actually matter what order I write any code in, only that when the code runs the order doesn't change between two render frames. This is as simple as don't have conditionals outside the hooks, have them inside. If you think of hooks as accessing the state register by the index of their first access, it works well as a rule of thumb.
The real problem is the impedance mismatch that the line above causes - you need to remember that hooks access the state register by order of their first appearance, not by identity. So if hook no. 3 doesn't execute on the second render for some reason, hook no. 4 will see hook no. 3's data. This goes very contrary to JS or any other programming language / paradigm I know.
It also has repercussions (https://overreacted.io/making-setinterval-declarative-with-r...) that are unintuitive, because the identity of the functions you pass into the hooks is lost as well, so you need to put them into the call-positional state register via a ref.
To be honest, I haven't hit that edge case yet, and it's easily handled once you understand the system for what it is. It is very un-intuitive to program this way, but it's not a problem most of the time.
Just remember that the identity of the state of any hook is represented only by its sequence number of execution during the first render, and you can figure out the remaining gotchas from that.