U2's Natural Logarhythm: Exponential Decay in the Delay of The Edge's Guitar
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No, I think he meant 3/16, especially since he explains the derivation of that value. It's a fixture in reggae music and dub because it provides instant syncopation, and later found its way into a lot of electronic dance music for the same reason. Get started with Dub at http://en.wikipedia.org/wiki/Dub_music and then study the early studio history of Lee Perry, who pioneered a great many audio production tricks by necessity. This 1978 track is a seminal work: http://www.youtube.com/watch?v=hs9Z2TEqSZo All the sound effects going on are done with a mixer and 2 delays, using tricks like splitting the output of a channel back into 2 inputs and inverting the polarity on one.
The 'number of delayed notes per beat' comes in around 3 because the delay unit is feeding back on itself, and a 4th repeat (being equal to 12/16ths) is likely to fall exactly on a beat: 1/16, 5/15 and 12/16 are the strongest beats in rock and dance music. If you hit the 9/16 beat it's straight rock or dance, if you delay it by half a beat you get the basic rhythm of hip hop. You can of course turn the feedback up higher but above a certain level it tends to run away and make a horrible noise, independently of the delay time.
Edited to add: I hope that explanation didn't sound blithely dismissive of the mathematical investigations. The 1/e hypothesis is compelling, but has the air of being 'so beautiful, it must be true' - be careful of this! I have several notebooks' worth of similar explorations of geometry, golden ratio and so forth as applied to music. It's wonderfully inspiring, but it's easy to find yourself trying to square the circle or retrieve the Lost Chord.
http://electro-music.com/forum/index.php is the best place I know for serious-minded discussion of the interface between math and music, though it's (surprise) heavily geared towards users/designers of synths and sequencers.
This is a really excellent starter book that you can also download for free: http://www.dspguide.com/ It's far better written than most other books on the field and will help you to develop an intuitive understanding of the fundamental math. Many books just say 'here's the math,' without discussing why it works or why you would want to do it one way rather than another. Many more cover DSP from the point of view of radio or wireless communication - although the same principles apply here as for audio, it's somewhat confusing. This book is very audio-friendly.
The state of the art in pitch extraction from usic recordings is Celemony's Melodyne: http://www.celemony.com/cms/ The company was started in the mid-90s by a German audio geek named Peter Neubäcker with his wife and a programmer. He says in interviews that he's using a different approach based on the shape of sounds, but has never published his methods. I've met him a couple of times at conferences and trade shows, but he knows how to keep a secret! However, you'd be well advised to try out the demo version of his software. How he does is it is a mystery, but he's way, way ahead of any commercial or academic methods.
If you like Matlab, this is the best academic work on the task so far: http://isophonics.net/content/reverse-engineering-mix and you should also grab a copy of Sonic Visualizer, which is a slow-but-flexible analysis tool: http://isophonics.net/SonicVisualiser Be sure to follow up the links on the Isophonics site, which will lead you to a rich variety of libraries and tools for audio programming.
"I mixed all the tracks [...] with different delays, related to each other in length with prime numbers, so there would not be any discernible 'echo'." -- http://www.brianmay.com/brian/brianssb/brianssbsep07.html
Still one of the best analog stomp boxes on the market.
I once was told that using, say, 1/cos for acos is specific to English-speaking countries. Does anyone know about that?
Um, practically every U2 song ever makes heavy use of guitar delay.