8bit Workshop
8bitworkshop.com
8bitworkshop.com
It was a great learning experience and certainly made me respect the devs of the day - who were performing miracles given the hardware constraints, and luck of modern debugging tools!
[1] https://www.youtube.com/watch?v=04Wk9Oi_Fsk [2] https://www.youtube.com/watch?v=1nTRMTnTeLQ
It definitely has a target audience: Those who know how to program in a language resembling C, who don't know assembler, don't care to learn assembler, but can understand basic syntax of assembler. And most importantly it is for people who want to gain an understanding of the internal hardware of some vintage arcade machines.
I was surprised to learn that Robotron doesn't use sprites.
I could ask you how it was done but perhaps I should just look into it myself. Thanks.
These folks get it.
Applesoft Basic and 6502 ASM (thanks to the Lazer Systems Interactive Assembler -LISA) were tops in those days.
I spent a few minutes on 8bitworkshop and honestly, it's kind of exciting to think of coding the APPLE ][ in C.
I think it was the mid 1990s before I saw my first color-coding editor (Metrowerks?). All this for an Apple is just fantastic.
Sadly I misplaced his info and can't find any info on the interweb.
Oh well, I can have some fun with this!
http://searle.hostei.com/grant/zx80/zx80.pdf
If you want to understand how a bunch of chips make a computer it's a good place to begin.
https://www.amazon.com/gp/product/1541021304/ref=as_li_tl?ie...
The box art also explains the blue hat (on the book cover).
https://www.retrogames.cz/play_004-Atari2600.php?language=EN
Within the last week or two, I've (re)discovered the Game Boy homebrew scene, which seems to still be rather active. It's still quite Greek to me, but I've been attempting to learn how to make games in GBz80 assembly.
That kind of experience doesn't really go away, I still try and first find a clean minimal code before "expanding" the code to make it more easily maintainable.
Just loving this!