Minecraft sales cross 600k mark
minecraft.net
minecraft.net
I think this is just more evidence that over-night success, takes lots of prior work.
I don't know if there are any benefits for being a member in other countries; I fully endorse finding like-minded people and developing new networks and friendships, but I don't see that happening in the local Mensa environment.
I knew someone who went into it with these expectations only to find the community largely concerned with their own intellectual superiority. As your IQ is explicitly a score based on the relation to others' IQs and only implies you might be capable of meaningful contribution to society, these groups may not fulfill their intentions. Again this is second-hand; some of you may have had a different experience with Mensa.
I have heard of better societies that provide a good forum for communication between profoundly intelligent individuals (Glia, IQuadrivium, Triple Nine), but I would argue the greatest benefit for IQ testing these kinds of people is to provide resources for the undiscovered geniuses. In the vast majority of cases they are recognized as a result of their schooling, but all the IQ-test rage is worth it for the rare diamond in the rough whose unconventional nature disguises his abilities. I believe it was Da Vinci who said: "Thousands of geniuses live and die undiscovered- either by themselves or others."
I know some people who are quite involved with Mensa in Germany, and they seem sane, so far.
When she moved to the UK and signed up with the local branch here, however, she was horrified by what she saw: self-important pretentious people lazily philosophizing about things they knew nothing about, with little intellectual rigour. The magazine still comes every month, but she wants no more part of it.
What might be even more fascinating is Notch capitalizing on what was only the alpha version of his game. I'm sure that breaks with some of the preconceptions a lot of people on HN have.
Are we going to see the emerge of "software agents", who will help programmers make money out of talent much like "Literary agents" do with writers?
That would be nice, wouldn't it?
Also, I loved this bit:
October 23, 1986
Everyone in the office has been playing a lot of Tetris – a Russian submission for the IBM PC. It’s a classic, like Breakout. But I don’t think Broderbund is going to publish it. The knaves.
April 3, 1989
> We chatted for an hour about peripherally related topics. Broderbund, corporate America, the rat race, capitalism, freedom. I was seducing him. At the critical psychological moment, I remarked:
“You know, all my clipping is done on the byte boundaries.” There was a pause
http://jordanmechner.com/old-journals/page/33
May 6, 1989
> The other thing is, I liked them. Lately I’d been starting to feel jaded about this whole enterprise – “Oh well, it’s just a computer game” – but watching Chris and Stu, I realized: These guys love games. They love games the way I loved movies in college. Even more, because they’re not interested in girls yet. Computer games are like the air they breathe. If I can make one that they can get excited about, that’s a real accomplishment. That’s something I can be proud of.
So I worked till ten with renewed enthusiasm.
http://jordanmechner.com/old-journals/page/4/
July 18, 1985
Driving me to the airport, Tomi said:
"I think you should pursue screenwriting. Go for it."
I was surprised and asked her why. She said that Broderbund is a really nice, warm, friendly place to work, but for programmers it’s actually not that great a deal. The older ones, like Chris and David, are starting to get scared, because programming’s the only marketable skill they have, and it’s a young man’s game. The new crop of kids coming up are willing to work harder and cheaper, and don’t have girlfriends or families yet to cut into their working hours. And nobody knows how long the games market will be around, or what it’ll be like next year.
I never would have thought of it quite like that.
I am certain that there are more than a few code jockeys making a tremendous amount of money on Wall Street... That is, of course, if they didn't build their own quant fund.
John Carmack http://en.wikipedia.org/wiki/John_D._Carmack
I have an agent. I make no where near that much of course.
He programmed it (in assembly language) and only after it was completed did he go out and get a publishing deal.
I'm sure his take could have been better (especially today, having the kind of distribution that Minecraft enjoys), but he surely did all right. It's a game programmer's dream story.
All this is to say: Any "software publishing agents" would be scammers.
When I look at some well marketed JS libraries I often think "huh, why is this stuff so successfull?" and my first reaction is always "good marketing!".
I am not advocating bullshit marketing here, I am thinking about a some times possible win/win between agents/authors versus the current company/employee dominant model.
I thought it was especially interesting that Notch essentially hired to “business” people because he thinks that he isn’t any good at it and because he wants to focus on developing.
It'll be interesting to see what his newly incorporated studio does next, as he seems to be expanding fast and putting resources toward a sophomore effort already.
I remembered to check this because all European countries have lower corporate tax rates than America.
He generated about $5M in less than three months.