Facebook Watch Isn’t Living Up to Its Name
bloomberg.com
bloomberg.com
https://www.polygon.com/2018/1/18/16903872/esl-streaming-par...
Although, maybe not, it's also hard to believe they manage to monetize me watching CSGO, considering I already own the game, a tower, the best mousepad, the best CS mouse, a mech keyboard, and two monitors...
Everyone I know just watched other streamers stream it from the Valve in game client with their own commentary and production (Valve explicitly allows any streamer to stream any DOTA or CS game)
I suspect ESL did serious damage to their brand by essentially being absent from the e-sports scene for basically their entire audience for the last year.
Seems like a completely out of touch way to throw away a $1B.
If I recall correctly, people on Twitch streamed games from the Dota Majors/Minors and got more viewers than the Facebook stream. Then ESL started DMCA'ing streams https://www.reddit.com/r/DotA2/comments/7skt8e/did_mlpdota_j... Then Valve got involved and made a statement about the whole kerfuffle http://blog.dota2.com/2018/01/dotatv-streaming/
Today, we have YouTube Live and to a much smaller extent mixer. More importantly, I'm not afraid to open Twitch on a desktop web browser. What changed? The main change is reliable 60fps streaming.
If Facebook can't do 60fps on day one, it might as well not try.
I remember asking Justin tv engineers whether they thought they could break even. They said it is more than enough to show one thirty second ad every hour (as far as I remember) to keep the lights on. But then this was before Twitch partner programs. Also we were streaming from potato quality laptop webcams. Watching 240p video with 20 second latency was an ordinary miracle.
I imagine the costs are likely much higher today. But I'm curious. Did Facebook spend a billion dollars on content deals?
I could imagine someone at Facebook said, "Hey, look how much screen time Twitch gets with our users, we should do something to make that Facebook screen time instead. Let's make a Twitch clone, how hard can it be?" And gave it to a development team that had no idea why someone would spend time on Twitch. Google was pretty infamous for doing this (how many IM systems have they built now? 8?)
Don't get me started. I think my Google Voice / Hangouts account will be deprecated soon, or has been, and will be eliminated, or maybe not. It's not clear. It never is.
Its been like this for years now, I don't understand how anyone at youtube can not understand how awful discoverability is for live streaming.
https://www.facebook.com/ELEAGUETV/videos/140452340226548/
(video has no relevance here other than being an awesome csgo highlight from last night)
https://www.zdnet.com/article/google-reverses-real-names-pol...
It's like something a teenaged Instagram influencer would design.
It is quite remarkable to think about it. I miss the whole encompassing chronological feed. Understand why they got rid of it.
Yet, when I watched a few episodes of the Shaq Chicken show a notification or reminder never showed on my timeline when a new episode was posted. lol
> Last summer, a year after Watch went live in the U.S., half of consumers hadn’t heard of it and three-quarters hadn’t used it, according to researcher Diffusion Group
I only got this button a month or so ago. And it’s annoying as hell
I think Facebook was counting on a "if we build it they will come" approach, but that doesn't work on me-too products. Your users won't invent the next big hit for you...not when content offerings on the internet are this mature.
I was thrilled to see those fights. The quality was pretty sucky but still better than not seeing them, and my connection to the internet is pretty sucky so I couldn't really complain much about that.
I like the chat going on with the live fights, it was fun to interact with other fans and Golden Boy did a pretty great job of producing the show.
It's not perfect by a long shot, and a $billion seems like a lot for what they've done so far, but I'll keep tuning into the fights and anything else that peaks my interests.
For that 1% of functionality, it's great. I can't imagine using it for any other reason.
The content I see on there is great, it's chatting with my friends and their pictures I choose to look at. No ads ever.
How can you make money from people who are going to your site in 90 second segments? You have an ad in the beginning of your video, that's at least 5 seconds there. Assuming it's not skippable, that leaves 85 seconds at most for the rest of your video. The only kind of video that can go for 85 seconds or less are meme videos, and people who watch meme videos sure as hell don't have the patience to watch unskippable ads before watching memes.
> Although the company accounted for an impressive 45 minutes of its average user’s day, that wasn’t in chunks big enough to send them the ever-growing number of ads at the heart of the company’s business model
> Zuckerberg and other executives decided to try to boost that number by pushing their way into a much older kind of advertising model: TV
The article frames it as "according to people familiar with the matter—while you were waiting in a checkout line, trying to avoid eye contact between subway stops, or sitting on the toilet. "
I'd argue the visits are shortlived more because their visits are driven by people clicking links, watching/viewing/reading what was sent to them and closing the window as opposed to someone goign to fb.com and browsing the feed.
People prepare to watch Netflix/Youtube/Prime in settings where they are more likely able to complete a viewing, whereas Facebook is an boredom filler to the point that most traffic generated from it has a short attention span. I'd be interested in seeing the distribution on the view times.
Why?
This article pretty much confirms what I've been thinking: The Silicon Valley way of doing things, throwing stuff on the wall, waiting for engineering to create a feature, drip-launching features, infighting between VPs of this and that, and fighting for budget meets the TV production side of things, which is completely different. A TV production runs on a planned schedule, coordinating a large amount of people together for casting actors, creating sets, rehearsing scenes, gathering a lot of extras, and shooting.
A TV production is either go or no go, you commit to the schedule or you don't. It seems like Facebook Watch has to learn some lessons from Hollywood on this one.
It is one of the few times I can recall where a major feature/product simply disappeared and no one has a reason as to why or even a simple announcement.
So they want to compete with other services that are burning cash trying to provide content to ensnare users like NFLX?