Misinformation and Disinformation in Online Games
digital.lib.washington.edu
digital.lib.washington.edu
Though if you're after Eve Online war stories I'd instead recommend the books and podcast Empires of Eve (not by me): https://www.empiresofeve.com/
You can find the author's published works here: https://scholar.google.com/citations?user=m0y4wxsAAAAJ&hl=en...
<< 180 minutes of naturalistic observation, collection of 72 online artifacts >>
She talks about game artifacts. Collected in a game field trip, is a fun idea, I have to say.
Runescape, the online RPG lots of kids play have a complex Economy, if you analise, and interesting phenomenons occur.
(using "s" for latin plural, lets evolve English a bit)
idea for a game: The Charles Darwin of 2099, collect frozen shrimp on Europa, the moon.
So, even for today standards, I would be the oldest there. But they banned my acc by mistake and I never cheated so I never will play anymore, i mean, only after I buy the company if I feel inclined and fire whoever the inconpetent who banned my acc.
Really never never cheated...All hand-made sweat Grinding...Its was unfair and very saddening.
But will never write email
will fire :D just joking. but no email.
Cheers, friend!
...collection of LXXII artifactorum...
Perhaps off topic from the paper but it's clear there is at least one category of game that gives the user a particular world view.
People who have played Civilization have a very distinctive view of world history and social forces generally. I'm sure Sid Meyer was just maximizing fun and it's certainly not propagandist. But maybe it shows that abuse is theoretically possible. (Although it's hard to think historical simulations have audiences big enough worth targeting.)
But maybe I was wrong, phenomenons or phenomena, this probably greek and not latin, but with "s" is easier :D