It does seem to exhibit the usual custom rendered app issues. I suppose it is constantly redrawing the screen, as it seems to have constant cpu usage even when doing nothing, so not laptop friendly (though perhaps fixable still).
Some of the widget seem fairly arcane but usable. No keyboard control that I could find. Screens that needed to scroll didn't. Text input is custom, so that will be a source of frustration for many for a long time (lack of cursor control, IME, etc.), likely fine for internal tools for a while.
One thing that was very alien to me was the build tooling and language/runtime. It was easy enough to run the example per the readme instructions, but it is quite hidden what kind is the end product. I eventually found an actual executable of around 4MB (3.3MB stripped), but I'm not quite sure how self-contained that is. Also how easy would it be to link C/Rust lib, so that revery would only be used as the UI layer for something else.