The skepticism in this thread is absolutely justified but I think it's important to note the lengths to which DeepMind has gone to address and assuage the fears of superhuman mechanical skills being employed in these games.
The skepticism in this thread is absolutely justified but I think it's important to note the lengths to which DeepMind has gone to address and assuage the fears of superhuman mechanical skills being employed in these games.
This is compounded by the fact that almost all of AlphaStar’s actions are “useful” whereas a significant amount of the human actions are spammy.
You will typically see a human select a group of units, and fast-click a location in the general direction they want the units to move (to get them started moving that way), and then keep clicking to continuously update the destination to a more precise location. Every click counts as an action. An AI can be perfectly precise and “clicks” the right place the first time.
Fair point about humans needing minor adjustments though. Another comment also mentioned a bug in the APM measurement: https://news.ycombinator.com/item?id=18994350
Meanwhile humans are literally spamming keys to keep their physical fingers loose and ready - they're not performing anything close to 400 useful APM on a regular basis (or in TLO's case - 1500 ... He kept walking his units straight into death while spamming keys).