Can anyone who has a full context compare this to OpenAI's work on Dota 2? Which is more impressive, both in how far along it is and the relative game difficulty?
E.g. the Dota game had 5 AI working as a team. That feels like it should demonstrate additional competence, but it’s not really clear that they worked as a team.
The Dota game allowed greater variation in starting conditions, but it’s not apparent that the Ai adapts it’s strategy to this well (e.g. hero choice).
Both of them are capable of creating a basic strat and excelling at micro. Neither appears to have great depth of strategy.
Milestones that we have yet to see with Deepmind
- generalize on maps - generalize on races - zero-style training