You're management/executive at this point. It is obviously in your interest to be anti-union.
It is also the case that unions serve the interests of those who are not "rock star developers" more than those who are.
You're management/executive at this point. It is obviously in your interest to be anti-union.
It is also the case that unions serve the interests of those who are not "rock star developers" more than those who are.
> It is also the case that unions serve the interests of those who are not "rock star developers" more than those who are.
I'm not convinced in the current market that those interests need serving to the detriment of the better devs. Were the employers in a more favorable position I could see a different view. But right now any half-way capable dev (i.e. not "rock star") has plenty of current advantages sans union.
How great did those rockstar employees do when google and other massive companies engaged in anti-poaching agreements to drive salaries down? How good do they do when they end up divorced and miserable after putting in yet another 2 months of 100 hour work weeks?
Unionization doesn't stop illegal collusion, prosecution stops illegal collusion. What is with all the appeal to emotion with divorced, miserable, 100 hour work weeks, etc? Most employees did just fine anyways. Every single job would get value out of a union if the justification is simply saying "but tell that to the employee that was divorced, overworked, blah blah emotional language". At a macro level there are practical concerns.
You could make that same argument against the concept of defense lawyers. How would you feel if you had to defend yourself against criminal charges without a lawyer? Do you think justice would be served if you had to go it alone against a well-funded, experienced team of prosecutors who want to convict?
Yes, defense lawyers aren't perfect and can't stop all prosecutorial misconduct, but they still help a lot. Ditto with unions.
The anti-union propaganda did an amazing job at making most people think that all unions were like the corrupt Teamsters unions of NYC and Chicago, when most of them are nothing at all like that.
Most employees did just fine anyways.
Categorically false. Most employees did fine because unions negotiated the labor rules that led to those "fine" working conditions. Those conditions have worsened as unions have lost their leverage.
And unions have labor lawyers. Wouldn't it help the prosecution to add positions whose job would be to identify such issues, and which have visibility across employers?
Today, without a union, how would you as an individual ever know if companies are colluding against you and other workers? What would you do to cause this offense to be prosecuted?
> Every single job would get value out of a union if the justification is simply saying ...
I agree with this sentence, but I draw from it the opposite conclusion. I think most jobs would get value out of a union.
I don't understand your logic here. If something is desirable for everyone, then everyone should do it. We shouldn't assume it's not possible for everyone, and therefore conclude that it must not have been desirable in the first place.
What else can you imagine beyond compensation or job security that could be improved in the lot of a software developer? Maybe even some things could yield productivity benefits that management would like if they could see their way through it? And if some of these things are more likely with collective bargaining, why would you rule it out as a tool?
> if some of these things are more likely with collective bargaining, why would you rule it out as a tool?
Because of all the negative externalities that happen to some employees and employers. If it was all upside there would be no reason. It's not ruled out as a tool, just its use in the current dev (general, maybe not game specific) market.
We shouldn't pretend that what a union wants is arbitrarily disjointed from the individual interests of its members, either.
Every collective has the potential to depart from individual preferences in some way. How much that happens varies in practice.
And it's pretty likely that your employment agreements are not an exception, even if you've arrived at them without any collective work on your side.
> Leaving at-will firings on the table for instance is unlikely to garner popular support.
This assumes the only incentive for joining a union is ultimate job security. That's a popular anti-union conception, but that doesn't make it correct. Any popular benefit that is not commonly conferred could provide a cohesion point for collective bargaining.
> I personally don't want specific severance requirements for those fired, otherwise you end up with defacto unfire-able situations because you've artificially increased the cost to remove a bad employee.
Increasing the cost of something is very different from making it defacto impossible. Though it is one way of providing an incentive against doing something arbitrarily. And it's not clear a negotiated price for firing would be any more "artificial" than any other negotiated price, up to and including your salary.
> I don't want to force them to run their company a certain way by rule, I'll just voice displeasure and leave if necessary.
That's pretty much how unions work. It just turns out to have more leverage if you multiply it by the size of the participating workforce.
> Due to the vast differences in employer packages and the freedom of choice given to the employee in the current demand-heavy market
Again, the freedom of individually negotiated compensation can co-exist with collective bargaining. A sibling comment even points out examples.
If they unionize, game developers are most likely to copy the union/guild format of Hollywood unions, which provide salary and health protections but otherwise let the members determine employment terms on their own (i.e., contracts for days, weeks, full projects, long-term, or open-ended are all acceptable).
The current unionization efforts provide almost no details on their goals beyond "everything will be better for everyone". On either end of the employee/employer relationship I have a hard time seeing how anyone can support such a generic effort.
A hard stance on working conditions and compensation is a starting point for a real conversation. The majority of employees would have no problem supporting this, and since I already value work/life balance and fair compensation, my motives and interests would align.
I don't work in gaming though. I would love to, but the pay for business development is frankly better with a lot less stress. I wouldn't mind seeing a push legislating that any salaried worker in a week must be granted an extra paid day off at 45 hours and each 5 hours above in a single week. That would stop, or at least compensate, the abuse.
Addressing overwork at the legislative level would get my support if there were a way to trade pain now for benefit later (e.g. your extra time off suggestion).
Maybe unions can be useful after all!
The community theatre down the street doesn't require every performer to be an cardholding AEA member, and it wouldn't make financial sense for anyone involved (management, workers, or audiences) for that to change. The mere existence of a union doesn't necessarily change anything unless workers want it to change.
For big game dev companies that have repeatedly shown that they don't believe in treating people fairly, this would bring professional representation to the workers' side. Even if the details are light at this point, I don't see how you can be against that in principle. The employer/employee relationship is inherently asymmetric, and this attempts to correct for that.
If I were a small non-union indie shop and I was lucky enough that some highly talented AAA developer wanted to work with me, I would be unable to hire him if he's union unless I converted my entire shop over to be union. If I didn't, he would be in direct violation of his union contract and could be fined or lose his membership.
I understand that not every union functions the same, but it is not hard to imagine that wherever there is a lot of money at stake the union will do everything in it's power, to well, seize power.
Considering the movie industry is dwarfed by the video game industry from a revenue point of view, I can very easily imagine this scenario repeating itself.
I've never heard of unions working like this, this may be a US-specific thing. Unions are just workers right groups, if the company is big, the group is inside the company, if it's too small, you just apply to the local union. They help to negotiate better laws and benefits for the whole industry & also directly at a company level in big companies.