MakeCode Arcade: Retro Gaming, Modern Programming
makecode.com
makecode.com
You had me at hello.
I'm making one going in almost the polar opposite direction to this. I 8-bit avr based with asm (and C,pascal and anything else the avr ecosystem supports)
It's slow going (current work in progress in-broswer emulator+assembler at http://fingswotidun.com/avr/AvrAsm/Testbed/ ) Still have to make a website for sharing cartridge images.
Also this caught my eye in the linked article.
"TypeScript is compiled directly to machine code - there is no interpreter or JIT-compiler involved." There's a Typescript to native compiler about? Where?
"Microsoft MakeCode: from C++ to TypeScript and Blockly (and Back)"
The main features of PXT are: [...] an ARM Thumb machine code emitter
http://delivery.acm.org/10.1145/3220000/3211335/lctes18main-...
https://www.microsoft.com/en-us/research/uploads/prod/2018/0...
There are now a number of projects of a similar vein to Pico-8 out there, including this one, but I think this can fill its own niche. To my recollection, this is the first one that I've seen using blocks.
As an artist, I want my games to be 1080p with unlimited colors and animation. These old systems don’t work.
Pixel art looks like stitching. When will everyone grow up?
For an artist you don't seem to understand artistic intent, statement, the power of limitations, and stylization.
>Pixel art looks like stitching. When will everyone grow up?
Again, this is not an "artistic" judgement, and it would be laughed off in any actual artistic school. Artists choose their tools and impose all kinds of stylizations and restrictions on themselves.
There's nowhere in aesthetics that says "more X = better art".
That would be like talking down on people playing americana music because we now have Techno and EDM and modern tools...