One third of top-grossing iPhone apps are free
nytimes.com
nytimes.com
How about the less-sensational: "One Third of Top-Grossing iPhone Apps Profit With In-App Purchases"
If all you're trying to do is to get someone to upgrade from lite to full, that can only happen once. In-app purchases can happen several times. In Restaurant Story (one of the games mentioned in the article), you buy gems to speed up the process with which you make food. I'd bet that most people who purchase those gems do it more than once, because they're directly tied in to your success at that game. In short, there's the potential here for recurring revenue.
Not only that, but the prices on in-app purchases can be startling! Going back to Restaurant Story, I think the smallest batch of gems you can buy is $5 and it goes all the way to $99. That's a lot more revenue per user, potentially, than on an upgrade from lite to full.
I think it's pretty easy to make the connection that Free Apps who also have revenue are selling things within the app.
Also, the article makes clear, it's not just people paying for the "full versions," but for virtual currencies, select features, etc.
Do you get to try the features out before paying for them? It would be disappointing if you liked the app, wanted a feature - then found that it didn't meet your expectations/requirements after purchase.
Given that, Apple is taking 30% off the top of everything they sell through the app store, so maybe the acceptable answer for micropayments is to charge far more in fees but make them entirely percentage based.
It basically leaves a sweet-spot between the two where the cost of doing business is tolerable to both parties.
[1] http://techcrunch.com/2010/10/26/paypal-unveils-micropayment...
I recognize that you're being downvoted for not actually contributing to the conversation, but I'm going to use your comment as a springboard to make a point that's been bothering me.
I have serious doubts about the mobile ad space for the following three reasons.
First, what kind of user experience is it to "click" on an ad on your mobile device? I go out of my way not to read actual webpages on the 4" screen, and thus I am certainly not going to try and conduct a learning exercise about your product nor am I going to suffer through typing my payment details to buy something.
Second, and I think I recall reading somewhere that an ad platform seeks to change this [maybe they all do!], but chances are that I'm currently using my mobile device for something. Unlike the magic Ctrl-click to open an ad in a new tab, if I were to have a sudden urge to click on an ad, that is going to interrupt whatever it is that I am trying to accomplish right now. Strong disincentive to do anything of the sort.
Finally, it has been overwhelmingly my experience that an app which uses an ad network is going to have lag and is going to incur pauses while I am trying to do something on my mobile. Maybe on wifi it's less of a big deal, but the times that I use my mobile on wifi are minimal, otherwise it would be a netbook.
I agree with in-app purchases as one of the money-making vehicles for the mobile market. I believe, also, in trial versions and outright purchasing apps based on good reviews. But seriously: can we please skip past trying to replicate the success of the ad networks from the web?
I certainly agree with you, though: I don't tend to click ads on my computer, I certainly am not going to tap them on my phone. But, I suppose somebody does click them on the web so... maybe those same folks tap them on their phones?
I fully agree with this - yet at the same time - there is a lot to be said about the model that PINGER users (http://pinger.com) where they use ads as incentive to actually get something of value to you; free cell service.
While I think this is a great twist on the the mobile ad market, at the same time I am afraid what it does to the audience over time. Kids (who are a great target market for pinger) over a decade of use of such a service will have much much lower expectation/higher tolerance for the invasive nature of ad based/supported services in their life.
The potential of thought pollution in the future is very high. free diapers, so long as they display "amazon.com" on them at all times.
Everyone/everything will look like the moving billboards that are currently nascar and lance armstrong.
http://www.nytimes.com/2010/09/23/technology/23facebook.html
If you want to argue that the freemium business model offers worse odds, you need to measure the percentage of freemium apps that make it onto the list versus the percentage of paid apps (and if you want your argument to be really credible, there are other factors you'd need to take into account as well).