On the computer graphics side of things, there's a 2006 paper based on essentially the same underlying idea:
video: https://www.youtube.com/watch?v=lGOvYyJ6r1c
paper: https://grail.cs.washington.edu/projects/crowd-flows/
video: https://www.youtube.com/watch?v=lGOvYyJ6r1c
paper: https://grail.cs.washington.edu/projects/crowd-flows/
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