If you compare it to how much content is added to each major expansion of World of Warcraft and the cost per year of always being up to date then Destiny falls very short.
If you compare it to how much content is added to each major expansion of World of Warcraft and the cost per year of always being up to date then Destiny falls very short.
Your comparison to WoW only seems to make the point that content is expensive and Destiny is much cheaper.
Destiny feels like they are trying to take the content density of a single player campaign and turn it into an MMO.
I feel bad for Destiny. They're asking $70-80 per year to stay caught up on content and people are complaining it is too expensive, yet WoW can ask for $220. The visual fidelity of their content is top tier, if not THE best, right next to God of War. That is incredibly expensive to produce and games at this level of visual fidelity are usually produced on a 4 to 5 year cycle, not actively maintained MMOs with seasonal content.
So they command about 1/3 the annual price of WoW, yet they are expected to deliver the content quantity of an MMO with the visual fidelity of God of War. This is the world's most expensive content treadmill.
Asking for real, because I played WoW, and if I compare the detail, complexity and variety of the content in Destiny to what you get in WoW, factoring in the price difference, I am not sure I agree that it's less..
As someone who is satisfied with the value I get out of Destiny, I am genuinely curious to hear what you feel is missing for your personal enjoyment of the game..
What would they have to provide for you to feel that the cost is worth it?
Comparing each expansion release individually to the cost I paid for it isn't working in their favor, and only makes it harder for me to justify "the next expansion" if the perceived $/content is too low for the last couple. As opposed to the aggregate model I might use with a subscription service where maybe I didn't get all of that year's cost value in any single month, but cumulatively it was great.
Anyway, part of the driver of the current business model was supposedly Activision's fault in trying to CoD-ify the franchise, so maybe Bungie can course correct here somehow. (I'm a bit doubtful, personally, but will be watching.)