As someone who's completely unversed in game engines, will this result in better native Linux gaming support? That's honestly all I care about.
It's AAA games that use their own engines and developers that are too lazy to click the Compile for Linux button in Unity that are holding us back.
I would be extremely surprised if that was true for anything other than relatively simple games. No matter what cross-platform abstraction you use, you can never totally get away from dealing with the actual platforms.