I'm glad for their independence and look forward to what the future brings, and I do hope that further investment in Destiny (3 or continuation of 2) is part of that picture.
I'm glad for their independence and look forward to what the future brings, and I do hope that further investment in Destiny (3 or continuation of 2) is part of that picture.
I ignored Destiny 2 when it first came out, then picked it up on Black Friday last year with all the expansions. I basically treat it as a single player game and absolutely love it. The combat is so sharp and tight, the missions are enjoyable.
I know it has a lot to offer with raids and fireteams and all of that, but I just want a few hours of escapism and for that, it truly delivers.
You vote for this kind of nonsense with your money and people keep buying it then this will never stop.
The sheer amount of art assets that have gone into these expansions can't be produced for free.
Leaving aside arguments about the gameplay provided (some liked it, some didn't), there has to be a funding model for this.
Maybe the model doesn't give you what you're looking for out of this game, and that's fair - you can just move on to a game you do enjoy.
But for some of us, the additional zones, weapons, gear, raids, encounters, enemies, vehicles, quests, mechanics, maps and modes that come with the paid DLC are worth the money.
I don't think it's "nonsense", I think it's fair value for the time I spend, and the enjoyment I get, out of the game.
If you compare it to how much content is added to each major expansion of World of Warcraft and the cost per year of always being up to date then Destiny falls very short.
Comparing each expansion release individually to the cost I paid for it isn't working in their favor, and only makes it harder for me to justify "the next expansion" if the perceived $/content is too low for the last couple. As opposed to the aggregate model I might use with a subscription service where maybe I didn't get all of that year's cost value in any single month, but cumulatively it was great.
Anyway, part of the driver of the current business model was supposedly Activision's fault in trying to CoD-ify the franchise, so maybe Bungie can course correct here somehow. (I'm a bit doubtful, personally, but will be watching.)
Your comparison to WoW only seems to make the point that content is expensive and Destiny is much cheaper.
Destiny feels like they are trying to take the content density of a single player campaign and turn it into an MMO.
I feel bad for Destiny. They're asking $70-80 per year to stay caught up on content and people are complaining it is too expensive, yet WoW can ask for $220. The visual fidelity of their content is top tier, if not THE best, right next to God of War. That is incredibly expensive to produce and games at this level of visual fidelity are usually produced on a 4 to 5 year cycle, not actively maintained MMOs with seasonal content.
So they command about 1/3 the annual price of WoW, yet they are expected to deliver the content quantity of an MMO with the visual fidelity of God of War. This is the world's most expensive content treadmill.
Asking for real, because I played WoW, and if I compare the detail, complexity and variety of the content in Destiny to what you get in WoW, factoring in the price difference, I am not sure I agree that it's less..
As someone who is satisfied with the value I get out of Destiny, I am genuinely curious to hear what you feel is missing for your personal enjoyment of the game..
What would they have to provide for you to feel that the cost is worth it?
Between the two, I actually prefer the continued development model. It also makes you feel like you can pick it up anytime and not be playing an obsolete game.
Paradox is another example of a company doing this well. A lot of people complain about the total cost of buying Crusader Kings II or EU4 with all DLC today (~$300), but these games have been in continuous development for half a decade or more. All that effort has to be paid for somehow.
Another alternative model is a monthly fee, like many MMO's use. Remember when bungie said they wanted to deliver a first person MMO experience with an ever expanding world? Most people didn't take that to mean paid DLC for every new raid and sequels which wipe your character's progress.
Most believe that "WoW is the only thing in the world that can command a monthly fee and it'd be hubris to think your new game could do it."
The general sentiment among friends (and the community) is that this is a good thing.
Oh my god this. It's almost impossible for you to rotate through all daily's and weekly's with three characters without resetting before you're done. It's great, it's still the same seemingly mundane stuff (just kill a bunch of shit, collect whatever bullshit) if I read it aloud to you, but it's so damn satisfying. The gunplay is a well oiled machine, and it feels amazing to just screw around.