Sorry. Flashbacks. Visit http://marathon.bungie.org/story/ for an unbelievable rabbit hole
Sorry. Flashbacks. Visit http://marathon.bungie.org/story/ for an unbelievable rabbit hole
I recall being so disappointed when Halo turned from a Mac-first game to an XBox exclusive...
I hope a more-independent Bungie can recapture some of their magic from those early days.
* The shooting is still as good as it was in the Halo days, but the need to constantly grind for gear to progress really kills the way you would acquire new weapons in Halo and learn how to use them in concert. There's so many more weapons in Destiny, but it doesn't feel like you have the same sort of choices you had in Halo.
This, coupled with the really engaging and welcoming community, are a few of the elements that have me excited about this announcement. Bungie is still responsible for getting involved in the initial mess of Destiny’s initial launch, but hopefully they have learned from their prior experiences.
I don't understand the logic here. Surely they could create smaller, self-contained units to work on projects like this? Even stick them in separate buildings for that "small company" feel.
But then Microsoft bought them, and they had to port the whole thing to XBox, and when it eventually came out for Mac years later, it was a port of a port.
Imagine if Halo had been a Mac-exclusive when it launched. True, it wouldn't have had the full force of Microsoft's marketing machine behind it, but it still could have made a world of difference for Mac gaming, for those of us who did care about such.
And then they were bought, and Mac gaming lost its chance to become remotely relevant for another decade or more.
Getting bought by Microsoft was the best thing that could have happened to bungie at the time.
But the Mac itself still seemed under threat at that time. Having such a cool-looking game that was going to be Mac-first, if not Mac-only was a PR/morale booster. And its then being absorbed by MS, who was very much The Enemy in those days, was an equally large bummer.
And not just the game: Bungie was really a darling of the Mac community. They had created and published a string of awesome games over the course of the 90s, all Mac-first. Pathways, three Marathons, Myth I and II, Oni... "Losing" them was a blow.
Award winning, real time tactical multi and single player game with a map maker and a mod system. So diffeeent from their other titles.
https://en.m.wikipedia.org/wiki/Myth_(series)
Fond memories of the “recon” WW2 mod that transformed the game of 1 on 1 managing an army of dwarves and warlocks to team vs team each individual controlling 1 army man.
(Edit) If you want to play it, the game is still supported (with a release in Nov 2018!) here http://projectmagma.net