Unity's response to Improbable’s blog post
blogs.unity3d.com
blogs.unity3d.com
Unity Technologies has a history of harming their platform out of greed; it was stuck on an ancient version of Mono for the better part of a decade because they refused to do a deal with Xamarin.
Improbable didn’t want to pay for it, so they ran with the standard licensing hoping to prove out their product before Unity shut them down. Their board of investors were either OK with this, or were kept ignorant.
If the conversation started over 2 years ago, it was probably around the time SoftBank was doing due diligence for the $502 mil funding round. https://www.crunchbase.com/organization/improbable#section-f...
Gambling on dodging legal issues with someone else’s software is a stupid move, and Improbable’s customers & investors are paying for it.
is Improbable the only 'platform' affected by this change, or are there more 'reasons' (companies?) for what this change was made?