The app is a mix of minigames and interactive tutorials. I moved through them quickly because they're all bite-sized enough to do in spare minutes while waiting in line etc. The tutorials are short, single topic, interactive lessons that introduce a concept, give an example from tournament play, and sometimes quiz you about what the next move should be.
The minigames seemed dumb at first, (and I still hate Dream Escape) but after playing them a few times in order to continue advancing through the lessons I came to see them as well designed "wax on, wax off" style drills. 'Poker Face', looks like a memory game but it's actually teaching you to quickly evaluate which player would benefit more from exchanging pieces. Beach Bounty helps you instantly visualize where a piece could be n moves in the future. Flight Control, where you try to quickly tap the appropriate square when shown the coordinates in standard chess notation, seemed pointless until I tried reading books about chess and found the notation slowing me down. Once I'd drilled the coordinates enough that they were second nature, I could visualize them as I read instead of constantly referring to a diagram and counting the squares.
In my lay opinion, Magnus Trainer is a brilliant bit of educational technology. It's not teaching you anything you couldn't learn elsewhere, but it felt easy and fun to me. If I hadn't stumbled across it I don't think I ever would have delved as deeply into chess as I did.
[1] https://www.youtube.com/user/AGADMATOR [2] https://www.youtube.com/user/STLChessClub
For actual playing I recommend something fast like 3min/0increment or 2/1. It kinda of resembles a video game at that point, where your knowledge and speed is helpful, you get to play a lot of games since they're short, and you don't have to live with your mistakes for very long if you mess up
I should play longer games I guess. I do much better on puzzles when I have time to think through the move. Donno if the lichess ratings are comparable but my puzzle ratings are much higher than my blitz ratings...
There are a lot of good suggestions (based on my admittedly limited experience) in this thread: https://www.quora.com/What-are-the-best-books-for-a-beginner...
There are endless resources on YouTube including lectures from grand masters on various topics from various chess clubs.
I've mixed lichess training, actual playing, and their tutorials with YouTube videos and I'm having a lot of fun and improving slowly. I can recommend Ben Finegolds' lessons as fun and instructive and various other members of the club he belongs to also have good lessons.
Just be warned, it's very addictive!
https://catswhisker.xyz/log/2018/12/16/instructive_chess_you...
Also, at least in my opinion, the very limited nature of the total set of states relative to the total set of states in something like an RTS lends itself to repeat engagement and analysis. You can, and likely will, see exactly the same board position in more than one chess game. You almost never going to see exactly the same game state in multiple SC games. That changes the dynamics of post-game analysis and skill development, IMO.
(Don't get me wrong, I enjoy both- but I do enjoy them differently.)
True with 1 exception, 1/0 (all moves in 1 minute per side) bullet, some of the really strong players at that use high end/high accuracy gaming mice because with so little time even a slight decrease in move time pays off.
I don't play anything less than 15/15 or 20/10 though and your point holds for that.
This makes it reactive, rather than proactive. Reactive judgments are driven more by depth of knowledge, habit, and memorization. Whereas proactive judgments are driven more by predictive/entrepreneurial reasoning. Both seem equally driven by calculated risk with a little psychology involved.
Ancillary skills are important in start craft, I'll give you that. But at least in DotA those skills could be learned by anyone relatively quickly. I don't play video games any more so no other examples come to mind unfortunately.
I don't know, but it is very addictive. It's a 'fight to the death', but in a realm of ideas. There's a neverending amount to learn, so many different types of situation can arise in a game, so many varieties of strategy and tactics, unlimited, it seems.
I'm not sure what you mean 'these have all the same Dynamics plus some. They are so dynamic'. There is a fairly common chess variant, Chess960/Fischer Random, where the pieces are shuffled before starting, and you will rarely see the same opening move. But it hasn't taken over from normal chess, which seems the better game to most people. The opening move won't be new, but after a few moves you're in uncharted territory.
In terms of books, Play Winning Chess by Yasser Seirawan is a great introduction to the game and first layer of strategy, tactics, openings, etc.
Fundamental Chess Endings (Muller and Lamprecht)
Fundamental Chess Openings (Sterren).
A good games database - The best free one is this http://caissabase.co.uk/ (It's my project so I might be biased but it is the best free one I've found, it exists because I couldn't find a great free one that was always updated at least monthly) and Chess DB software (ScidVsPC is open source).
That and playing and analyzing your own games is all you'd need (apart from a massive commitment to improvement) to get to Category A (1800-2000USCF.
If you feel like throwing in another (cheap) book I like https://www.amazon.co.uk/Mammoth-Book-Chess-Books/dp/1845299... as it's a weighty dense cheap book you can throw in a bag and not care about getting beat up.